Merged main into daniel_level
This commit is contained in:
commit
029fa1c051
|
@ -6,3 +6,6 @@ bAllowClassAndBlueprintPinMatching=true
|
||||||
bReplaceBlueprintWithClass= true
|
bReplaceBlueprintWithClass= true
|
||||||
bDontLoadBlueprintOutsideEditor= true
|
bDontLoadBlueprintOutsideEditor= true
|
||||||
bBlueprintIsNotBlueprintType= true
|
bBlueprintIsNotBlueprintType= true
|
||||||
|
|
||||||
|
[/Script/AdvancedPreviewScene.SharedProfiles]
|
||||||
|
|
||||||
|
|
|
@ -1,7 +1,62 @@
|
||||||
[/Script/Engine.CollisionProfile]
|
[/Script/Engine.CollisionProfile]
|
||||||
+Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles",bCanModify=True)
|
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
|
||||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
|
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
+EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
|
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
|
||||||
|
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
|
||||||
|
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
|
||||||
|
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
|
||||||
|
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
|
||||||
|
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
|
||||||
|
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
|
||||||
|
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
|
||||||
|
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
|
||||||
|
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
|
||||||
|
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
|
||||||
|
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
|
||||||
|
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
|
||||||
|
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles")
|
||||||
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Projectile")
|
||||||
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="Interact")
|
||||||
|
+EditProfiles=(Name="Trigger",CustomResponses=((Channel="Projectile",Response=ECR_Ignore)))
|
||||||
|
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||||
|
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||||
|
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||||
|
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||||
|
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||||
|
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||||
|
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||||
|
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||||
|
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||||
|
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||||
|
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||||
|
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||||
|
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||||
|
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||||
|
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||||
|
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||||
|
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||||
|
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||||
|
|
||||||
[/Script/EngineSettings.GameMapsSettings]
|
[/Script/EngineSettings.GameMapsSettings]
|
||||||
EditorStartupMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
|
EditorStartupMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
|
||||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Content/FirstPerson/AI/Decorators/BTDecorator_CheckLocation.uasset (Stored with Git LFS)
Normal file
BIN
Content/FirstPerson/AI/Decorators/BTDecorator_CheckLocation.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/FirstPerson/AI/Decorators/BTDecorator_CheckScale.uasset (Stored with Git LFS)
Normal file
BIN
Content/FirstPerson/AI/Decorators/BTDecorator_CheckScale.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Content/FirstPerson/AI/Tasks/BTTask_ClearBlackboardValue.uasset (Stored with Git LFS)
Normal file
BIN
Content/FirstPerson/AI/Tasks/BTTask_ClearBlackboardValue.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
Binary file not shown.
BIN
Content/FirstPerson/AI/Tasks/BTTask_MoveToRandomLocation.uasset (Stored with Git LFS)
Normal file
BIN
Content/FirstPerson/AI/Tasks/BTTask_MoveToRandomLocation.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/FirstPerson/AI/Tasks/BTTask_SetRandomTargetLocation.uasset (Stored with Git LFS)
Normal file
BIN
Content/FirstPerson/AI/Tasks/BTTask_SetRandomTargetLocation.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset (Stored with Git LFS)
BIN
Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/FirstPerson/Blueprints/BP_FirstPersonGameMode.uasset (Stored with Git LFS)
BIN
Content/FirstPerson/Blueprints/BP_FirstPersonGameMode.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/FirstPerson/Blueprints/BP_FirstPersonPlayerController.uasset (Stored with Git LFS)
BIN
Content/FirstPerson/Blueprints/BP_FirstPersonPlayerController.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/FirstPerson/Blueprints/BP_Pickup_Rifle.uasset (Stored with Git LFS)
BIN
Content/FirstPerson/Blueprints/BP_Pickup_Rifle.uasset (Stored with Git LFS)
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Content/FirstPerson/Blueprints/BP_Weapon_Component.uasset (Stored with Git LFS)
BIN
Content/FirstPerson/Blueprints/BP_Weapon_Component.uasset (Stored with Git LFS)
Binary file not shown.
Binary file not shown.
BIN
Content/FirstPerson/Blueprints/Enumerations/E_VirusType.uasset (Stored with Git LFS)
Normal file
BIN
Content/FirstPerson/Blueprints/Enumerations/E_VirusType.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/FirstPerson/Blueprints/Functionality/Elevator/BP_MovingPlatform.uasset (Stored with Git LFS)
Normal file
BIN
Content/FirstPerson/Blueprints/Functionality/Elevator/BP_MovingPlatform.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/FirstPerson/Blueprints/Functionality/Launching/BAC_Launching.uasset (Stored with Git LFS)
BIN
Content/FirstPerson/Blueprints/Functionality/Launching/BAC_Launching.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/FirstPerson/Blueprints/Functionality/Virus/BAC_Virus.uasset (Stored with Git LFS)
Normal file
BIN
Content/FirstPerson/Blueprints/Functionality/Virus/BAC_Virus.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
Binary file not shown.
BIN
Content/FirstPerson/Blueprints/Interactables/Pickups/BP_Armor.uasset (Stored with Git LFS)
Normal file
BIN
Content/FirstPerson/Blueprints/Interactables/Pickups/BP_Armor.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/FirstPerson/Blueprints/Interactables/Pickups/BP_HealthPickup.uasset (Stored with Git LFS)
Normal file
BIN
Content/FirstPerson/Blueprints/Interactables/Pickups/BP_HealthPickup.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/FirstPerson/Blueprints/Interactables/Pickups/BP_VirusSample.uasset (Stored with Git LFS)
Normal file
BIN
Content/FirstPerson/Blueprints/Interactables/Pickups/BP_VirusSample.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/FirstPerson/Blueprints/Interactables/Stations/BP_Lab.uasset (Stored with Git LFS)
Normal file
BIN
Content/FirstPerson/Blueprints/Interactables/Stations/BP_Lab.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/FirstPerson/Blueprints/Interfaces/BPI_Character.uasset (Stored with Git LFS)
BIN
Content/FirstPerson/Blueprints/Interfaces/BPI_Character.uasset (Stored with Git LFS)
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Content/FirstPerson/Blueprints/Level_Tools/BP_SplineWall.uasset (Stored with Git LFS)
Normal file
BIN
Content/FirstPerson/Blueprints/Level_Tools/BP_SplineWall.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Content/FirstPerson/Blueprints/Widgets/Assets/GreenVirus.uasset (Stored with Git LFS)
Normal file
BIN
Content/FirstPerson/Blueprints/Widgets/Assets/GreenVirus.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Content/FirstPerson/Blueprints/Widgets/Assets/T_Clipboard.uasset (Stored with Git LFS)
Normal file
BIN
Content/FirstPerson/Blueprints/Widgets/Assets/T_Clipboard.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
Binary file not shown.
BIN
Content/FirstPerson/Blueprints/Widgets/Assets/T_HealthBar.uasset (Stored with Git LFS)
Normal file
BIN
Content/FirstPerson/Blueprints/Widgets/Assets/T_HealthBar.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/FirstPerson/Blueprints/Widgets/Assets/T_HealthBarEmpty.uasset (Stored with Git LFS)
Normal file
BIN
Content/FirstPerson/Blueprints/Widgets/Assets/T_HealthBarEmpty.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/FirstPerson/Blueprints/Widgets/Assets/T_HealthBarFull.uasset (Stored with Git LFS)
Normal file
BIN
Content/FirstPerson/Blueprints/Widgets/Assets/T_HealthBarFull.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/FirstPerson/Blueprints/Widgets/Assets/T_Syringe.uasset (Stored with Git LFS)
Normal file
BIN
Content/FirstPerson/Blueprints/Widgets/Assets/T_Syringe.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
Binary file not shown.
BIN
Content/FirstPerson/Blueprints/Widgets/Assets/T_TaskTablet.uasset (Stored with Git LFS)
Normal file
BIN
Content/FirstPerson/Blueprints/Widgets/Assets/T_TaskTablet.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/FirstPerson/Blueprints/Widgets/Assets/T_TestTubes.uasset (Stored with Git LFS)
Normal file
BIN
Content/FirstPerson/Blueprints/Widgets/Assets/T_TestTubes.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/FirstPerson/Blueprints/Widgets/Assets/T_bacteriophage.uasset (Stored with Git LFS)
Normal file
BIN
Content/FirstPerson/Blueprints/Widgets/Assets/T_bacteriophage.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue