I changed settings to get the packaging to package the correct map.
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parent
8202474737
commit
2b0c98a7e4
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@ -61,14 +61,14 @@
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+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
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+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
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[/Script/EngineSettings.GameMapsSettings]
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
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EditorStartupMap=/Game/FirstPerson/Maps/Level1.Level1
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LocalMapOptions=
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LocalMapOptions=
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TransitionMap=
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TransitionMap=
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bUseSplitscreen=True
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bUseSplitscreen=True
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TwoPlayerSplitscreenLayout=Horizontal
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TwoPlayerSplitscreenLayout=Horizontal
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ThreePlayerSplitscreenLayout=FavorTop
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ThreePlayerSplitscreenLayout=FavorTop
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GameInstanceClass=/Script/Engine.GameInstance
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GameInstanceClass=/Script/Engine.GameInstance
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GameDefaultMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
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GameDefaultMap=/Game/FirstPerson/Maps/Level1.Level1
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ServerDefaultMap=/Game/FirstPerson/Maps/Level1.Level1
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ServerDefaultMap=/Game/FirstPerson/Maps/Level1.Level1
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GlobalDefaultGameMode=/Game/FirstPerson/Blueprints/BP_FirstPersonGameMode.BP_FirstPersonGameMode_C
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GlobalDefaultGameMode=/Game/FirstPerson/Blueprints/BP_FirstPersonGameMode.BP_FirstPersonGameMode_C
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GlobalDefaultServerGameMode=None
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GlobalDefaultServerGameMode=None
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@ -4,11 +4,11 @@ ProjectName=First Person BP Game Template
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[/Script/UnrealEd.ProjectPackagingSettings]
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[/Script/UnrealEd.ProjectPackagingSettings]
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Build=IfProjectHasCode
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Build=IfProjectHasCode
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BuildConfiguration=PPBC_Development
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BuildConfiguration=PPBC_Shipping
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BuildTarget=
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BuildTarget=
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FullRebuild=False
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FullRebuild=True
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ForDistribution=False
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ForDistribution=True
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IncludeDebugFiles=False
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IncludeDebugFiles=True
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BlueprintNativizationMethod=Disabled
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BlueprintNativizationMethod=Disabled
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bIncludeNativizedAssetsInProjectGeneration=False
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bIncludeNativizedAssetsInProjectGeneration=False
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bExcludeMonolithicEngineHeadersInNativizedCode=False
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bExcludeMonolithicEngineHeadersInNativizedCode=False
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@ -91,4 +91,5 @@ bSkipMovies=False
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+IniSectionDenylist=HordeStorageServers
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+IniSectionDenylist=HordeStorageServers
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+IniSectionDenylist=StorageServers
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+IniSectionDenylist=StorageServers
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+MapsToCook=(FilePath="/Game/FirstPerson/Maps/Level1")
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+MapsToCook=(FilePath="/Game/FirstPerson/Maps/Level1")
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+DirectoriesToAlwaysCook=(Path="/Game/FirstPerson/AI")
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Content/FPWeapon/Mesh/SK_FPGun_Physics.uasset (Stored with Git LFS)
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Content/FPWeapon/Mesh/SK_FPGun_Physics.uasset (Stored with Git LFS)
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Content/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.uasset (Stored with Git LFS)
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Content/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.uasset (Stored with Git LFS)
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Content/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset (Stored with Git LFS)
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Content/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset (Stored with Git LFS)
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Content/FirstPerson/AI/AI_CrystalVirus.uasset (Stored with Git LFS)
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Content/FirstPerson/AI/AI_FloatingVirus.uasset (Stored with Git LFS)
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Content/FirstPerson/AI/AI_SlimeVirus.uasset (Stored with Git LFS)
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Content/FirstPerson/Blueprints/BP_Pickup_Rifle.uasset (Stored with Git LFS)
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Content/FirstPerson/Blueprints/BP_Pickup_Rifle.uasset (Stored with Git LFS)
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Content/FirstPerson/Blueprints/BP_Weapon_Component.uasset (Stored with Git LFS)
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Content/__ExternalActors__/FirstPerson/Maps/Level1/D/ZE/GS4TYGQHYC72GTJZSIDPDL.uasset (Stored with Git LFS)
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Content/__ExternalActors__/FirstPerson/Maps/Level1/D/ZE/GS4TYGQHYC72GTJZSIDPDL.uasset (Stored with Git LFS)
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