From 260de3ea03adafe75f0642ca08cd1b203424db36 Mon Sep 17 00:00:00 2001 From: Joseph Rafferty Date: Wed, 31 Jan 2024 20:11:40 -0500 Subject: [PATCH 1/2] Added time offset to AI reproduction. Got ammo only killing correct virus. Task list hazmat suit, samples collected, vaccines created, and remaining viruses working correctly. Finished moving platform BP actor (no more stutter). Added color change to character when wearing hazmat suit. Viruses, samples, and acid pools all damage player correctly. --- Config/DefaultEngine.ini | 6 +- Config/DefaultGame.ini | 92 +++++++++++++++++++ Content/FirstPerson/AI/BP_CrystalVirus.uasset | 4 +- .../FirstPerson/AI/BP_FloatingVirus.uasset | 4 +- Content/FirstPerson/AI/BP_SlimeVirus.uasset | 4 +- Content/FirstPerson/AI/BP_VirusAlpha.uasset | 3 + Content/FirstPerson/AI/BP_VirusBeta.uasset | 3 + Content/FirstPerson/AI/BP_VirusCrystal.uasset | 3 + .../FirstPerson/AI/BP_VirusFloating.uasset | 3 + Content/FirstPerson/AI/BP_VirusGamma.uasset | 3 + Content/FirstPerson/AI/BP_VirusSlime.uasset | 3 + .../Blueprints/BP_FirstPersonCharacter.uasset | 4 +- .../Blueprints/BP_FirstPersonGameMode.uasset | 4 +- .../Blueprints/BP_SyringeGunComponent.uasset | 4 +- .../FirstPerson/Blueprints/BP_Vaccine.uasset | 4 +- .../Blueprints/Enumerations/E_TaskType.uasset | 4 +- .../Enumerations/E_VirusType.uasset | 4 +- .../BP_DamagePlayerCollision.uasset | 3 + .../Elevator/BP_MovingPlatform.uasset | 4 +- .../Functionality/Virus/BAC_Virus.uasset | 4 +- .../Blueprints/Hazards/BP_AcidPool.uasset | 4 +- .../Interactables/Pickups/BP_Armor.uasset | 4 +- .../Pickups/BP_HazmatSuit.uasset | 3 + .../Pickups/BP_HealthPickup.uasset | 4 +- .../Pickups/BP_VirusSample.uasset | 4 +- .../Interactables/Stations/BP_Lab.uasset | 4 +- .../Blueprints/Interfaces/BPI_HUD.uasset | 4 +- .../Blueprints/Structures/F_TaskItem.uasset | 4 +- .../Blueprints/Widgets/Assets/T_1.uasset | 3 - .../Blueprints/Widgets/Assets/T_2.uasset | 3 - .../Blueprints/Widgets/Assets/T_3.uasset | 3 - .../Blueprints/Widgets/Assets/T_4.uasset | 3 - .../Blueprints/Widgets/Assets/T_Alpha.uasset | 4 +- .../Widgets/Assets/T_HazmatSuit.uasset | 3 + .../Blueprints/Widgets/Assets/T_Virus.uasset | 3 + .../Blueprints/Widgets/BP_HUD.uasset | 4 +- .../Blueprints/Widgets/WBP_Task.uasset | 4 +- .../Blueprints/Widgets/WBP_TaskList.uasset | 4 +- .../Maps/Joe_level_for_testing.umap | 4 +- .../Instances/Manny/MI_Manny_01.uasset | 4 +- GAM305_FirstPerson.uproject | 3 + 41 files changed, 177 insertions(+), 62 deletions(-) create mode 100644 Content/FirstPerson/AI/BP_VirusAlpha.uasset create mode 100644 Content/FirstPerson/AI/BP_VirusBeta.uasset create mode 100644 Content/FirstPerson/AI/BP_VirusCrystal.uasset create mode 100644 Content/FirstPerson/AI/BP_VirusFloating.uasset create mode 100644 Content/FirstPerson/AI/BP_VirusGamma.uasset create mode 100644 Content/FirstPerson/AI/BP_VirusSlime.uasset create mode 100644 Content/FirstPerson/Blueprints/Functionality/DamagePlayer/BP_DamagePlayerCollision.uasset create mode 100644 Content/FirstPerson/Blueprints/Interactables/Pickups/BP_HazmatSuit.uasset delete mode 100644 Content/FirstPerson/Blueprints/Widgets/Assets/T_1.uasset delete mode 100644 Content/FirstPerson/Blueprints/Widgets/Assets/T_2.uasset delete mode 100644 Content/FirstPerson/Blueprints/Widgets/Assets/T_3.uasset delete mode 100644 Content/FirstPerson/Blueprints/Widgets/Assets/T_4.uasset create mode 100644 Content/FirstPerson/Blueprints/Widgets/Assets/T_HazmatSuit.uasset create mode 100644 Content/FirstPerson/Blueprints/Widgets/Assets/T_Virus.uasset diff --git a/Config/DefaultEngine.ini b/Config/DefaultEngine.ini index 712b639..418dcf5 100644 --- a/Config/DefaultEngine.ini +++ b/Config/DefaultEngine.ini @@ -36,8 +36,10 @@ +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.") +Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") +Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles") -+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Projectile") -+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="Interact") ++Profiles=(Name="DamagePlayer",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="DamagePlayer",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="DamagePlayer",Response=ECR_Ignore)),HelpMessage="Preset to damage player") ++DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="Projectile") ++DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Interact") ++DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Overlap,bTraceType=False,bStaticObject=False,Name="DamagePlayer") +EditProfiles=(Name="Trigger",CustomResponses=((Channel="Projectile",Response=ECR_Ignore))) -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") diff --git a/Config/DefaultGame.ini b/Config/DefaultGame.ini index f49337e..19eecf1 100644 --- a/Config/DefaultGame.ini +++ b/Config/DefaultGame.ini @@ -1,3 +1,95 @@ [/Script/EngineSettings.GeneralProjectSettings] ProjectID=607445424CE95B22EED524A2C242C49B ProjectName=First Person BP Game Template + +[/Script/UnrealEd.ProjectPackagingSettings] +Build=IfProjectHasCode +BuildConfiguration=PPBC_Development +BuildTarget= +FullRebuild=False +ForDistribution=False +IncludeDebugFiles=False +BlueprintNativizationMethod=Disabled +bIncludeNativizedAssetsInProjectGeneration=False +bExcludeMonolithicEngineHeadersInNativizedCode=False +UsePakFile=True +bUseIoStore=True +bUseZenStore=False +bMakeBinaryConfig=False +bGenerateChunks=False +bGenerateNoChunks=False +bChunkHardReferencesOnly=False +bForceOneChunkPerFile=False +MaxChunkSize=0 +bBuildHttpChunkInstallData=False +HttpChunkInstallDataDirectory=(Path="") +WriteBackMetadataToAssetRegistry=Disabled +bCompressed=True +PackageCompressionFormat=Oodle +bForceUseProjectCompressionFormatIgnoreHardwareOverride=False +PackageAdditionalCompressionOptions= +PackageCompressionMethod=Kraken +PackageCompressionLevel_DebugDevelopment=4 +PackageCompressionLevel_TestShipping=5 +PackageCompressionLevel_Distribution=7 +PackageCompressionMinBytesSaved=1024 +PackageCompressionMinPercentSaved=5 +bPackageCompressionEnableDDC=False +PackageCompressionMinSizeToConsiderDDC=0 +HttpChunkInstallDataVersion= +IncludePrerequisites=True +IncludeAppLocalPrerequisites=False +bShareMaterialShaderCode=True +bDeterministicShaderCodeOrder=False +bSharedMaterialNativeLibraries=True +ApplocalPrerequisitesDirectory=(Path="") +IncludeCrashReporter=False +InternationalizationPreset=English +-CulturesToStage=en ++CulturesToStage=en +LocalizationTargetCatchAllChunkId=0 +bCookAll=False +bCookMapsOnly=True +bSkipEditorContent=False +bSkipMovies=False +-IniKeyDenylist=KeyStorePassword +-IniKeyDenylist=KeyPassword +-IniKeyDenylist=rsa.privateexp +-IniKeyDenylist=rsa.modulus +-IniKeyDenylist=rsa.publicexp +-IniKeyDenylist=aes.key +-IniKeyDenylist=SigningPublicExponent +-IniKeyDenylist=SigningModulus +-IniKeyDenylist=SigningPrivateExponent +-IniKeyDenylist=EncryptionKey +-IniKeyDenylist=DevCenterUsername +-IniKeyDenylist=DevCenterPassword +-IniKeyDenylist=IOSTeamID +-IniKeyDenylist=SigningCertificate +-IniKeyDenylist=MobileProvision +-IniKeyDenylist=IniKeyDenylist +-IniKeyDenylist=IniSectionDenylist ++IniKeyDenylist=KeyStorePassword ++IniKeyDenylist=KeyPassword ++IniKeyDenylist=rsa.privateexp ++IniKeyDenylist=rsa.modulus ++IniKeyDenylist=rsa.publicexp ++IniKeyDenylist=aes.key ++IniKeyDenylist=SigningPublicExponent ++IniKeyDenylist=SigningModulus ++IniKeyDenylist=SigningPrivateExponent ++IniKeyDenylist=EncryptionKey ++IniKeyDenylist=DevCenterUsername ++IniKeyDenylist=DevCenterPassword ++IniKeyDenylist=IOSTeamID ++IniKeyDenylist=SigningCertificate ++IniKeyDenylist=MobileProvision ++IniKeyDenylist=IniKeyDenylist ++IniKeyDenylist=IniSectionDenylist +-IniSectionDenylist=HordeStorageServers +-IniSectionDenylist=StorageServers ++IniSectionDenylist=HordeStorageServers ++IniSectionDenylist=StorageServers ++MapsToCook=(FilePath="/Game/FirstPerson/Maps/Joe_level_for_testing") ++MapsToCook=(FilePath="/Game/FirstPerson/Maps/FirstPersonMap") + diff --git a/Content/FirstPerson/AI/BP_CrystalVirus.uasset b/Content/FirstPerson/AI/BP_CrystalVirus.uasset index 59959da..7fdb97b 100644 --- a/Content/FirstPerson/AI/BP_CrystalVirus.uasset +++ b/Content/FirstPerson/AI/BP_CrystalVirus.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:9588f961440a37e89b6f63827b3593cfac29951e3b6a47de242b3704cab22e14 -size 47650 +oid sha256:b988af75f3a9d2c4943907e2c9b2a64ae2dc59b823a72eab28aa8bd85668145e +size 2510 diff --git a/Content/FirstPerson/AI/BP_FloatingVirus.uasset b/Content/FirstPerson/AI/BP_FloatingVirus.uasset index 07153cc..53d66a8 100644 --- a/Content/FirstPerson/AI/BP_FloatingVirus.uasset +++ b/Content/FirstPerson/AI/BP_FloatingVirus.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:9233be08f6c7eea6c193142a2d36c97c789435d5d22ca22a36494b8faa56d3f7 -size 96812 +oid sha256:41bd3888d6b656c3dda3eac35e52e5754503a0022f415f29d86dff73425ed94c +size 2533 diff --git a/Content/FirstPerson/AI/BP_SlimeVirus.uasset b/Content/FirstPerson/AI/BP_SlimeVirus.uasset index dfbea29..d29cd85 100644 --- a/Content/FirstPerson/AI/BP_SlimeVirus.uasset +++ b/Content/FirstPerson/AI/BP_SlimeVirus.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:af96553318d96465e29869e3f1cb8cfad336aeb5fa21633aec7cffa4b18fa19e -size 47537 +oid sha256:6c190f88f1786f12c060d661f56abc27c8f36669c1db1e01c5ad5f880ebaa845 +size 2464 diff --git a/Content/FirstPerson/AI/BP_VirusAlpha.uasset b/Content/FirstPerson/AI/BP_VirusAlpha.uasset new file mode 100644 index 0000000..e76a86b --- /dev/null +++ b/Content/FirstPerson/AI/BP_VirusAlpha.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:57fd729625a125fdeb87791bf860607412a933b2567636f0f5919b3c60890583 +size 49013 diff --git a/Content/FirstPerson/AI/BP_VirusBeta.uasset b/Content/FirstPerson/AI/BP_VirusBeta.uasset new file mode 100644 index 0000000..ec7d4c4 --- /dev/null +++ b/Content/FirstPerson/AI/BP_VirusBeta.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:13e8c16f41caaf0d7b5f278baf1793ead5b00afe9b055f6751b5840e4c90f4fd +size 52641 diff --git a/Content/FirstPerson/AI/BP_VirusCrystal.uasset b/Content/FirstPerson/AI/BP_VirusCrystal.uasset new file mode 100644 index 0000000..0763275 --- /dev/null +++ b/Content/FirstPerson/AI/BP_VirusCrystal.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e8b6d3bdec1525731a79bc85183171b65ed3712a81c8f85057d64db1017cb20b +size 2486 diff --git a/Content/FirstPerson/AI/BP_VirusFloating.uasset b/Content/FirstPerson/AI/BP_VirusFloating.uasset new file mode 100644 index 0000000..2c3a51d --- /dev/null +++ b/Content/FirstPerson/AI/BP_VirusFloating.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:dbecda14b6d2ab24b0a4d1205d6cf57c5650e42dbc464872ca417b30893b1bb5 +size 2497 diff --git a/Content/FirstPerson/AI/BP_VirusGamma.uasset 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b/Content/FirstPerson/Maps/Joe_level_for_testing.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:f546ad95f2d698215c2f5dbb9463b2e6eb245393861cb1bdd683347cef9f0238 -size 92998 +oid sha256:8de7bd30d98e6fa758a7b2812fe1affeb92959990c3721d9d19f2f0655712769 +size 92615 diff --git a/Content/FirstPersonArms/Character/Materials/Instances/Manny/MI_Manny_01.uasset b/Content/FirstPersonArms/Character/Materials/Instances/Manny/MI_Manny_01.uasset index ec7339f..f4ea839 100644 --- a/Content/FirstPersonArms/Character/Materials/Instances/Manny/MI_Manny_01.uasset +++ b/Content/FirstPersonArms/Character/Materials/Instances/Manny/MI_Manny_01.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4a5b5e6f92525b29e56040c76e0bc31088d5eabeacd0968daa4a7b0b449b42e1 -size 22804 +oid sha256:2cc01b2b82a5c9aaf832a814d4255338d50d527e2e4e39a8a59650f87faf3cd5 +size 22664 diff --git a/GAM305_FirstPerson.uproject b/GAM305_FirstPerson.uproject index 420d4d0..73bfd00 100644 --- a/GAM305_FirstPerson.uproject +++ b/GAM305_FirstPerson.uproject @@ -11,5 +11,8 @@ "Editor" ] } + ], + "TargetPlatforms": [ + "Windows" ] } \ No newline at end of file From dfe3443eb27443de36dfa66fd090185851f99246 Mon Sep 17 00:00:00 2001 From: Joseph Rafferty Date: Thu, 1 Feb 2024 12:35:19 -0500 Subject: [PATCH 2/2] added floating virus AI --- Content/FPWeapon/Mesh/SK_FPGun_Physics.uasset | 4 ++-- Content/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.uasset | 4 ++-- Content/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset | 4 ++-- Content/FirstPerson/AI/AI_FloatingVirus.uasset | 3 +++ Content/FirstPerson/AI/BP_CrystalVirus.uasset | 4 ++-- Content/FirstPerson/AI/BP_FloatingVirus.uasset | 4 ++-- Content/FirstPerson/AI/BP_SlimeVirus.uasset | 4 ++-- Content/FirstPerson/AI/BP_SpawnBox.uasset | 4 ++-- Content/FirstPerson/AI/BP_VirusAlpha.uasset | 4 ++-- Content/FirstPerson/AI/BP_VirusBeta.uasset | 4 ++-- Content/FirstPerson/AI/BP_VirusCrystal.uasset | 4 ++-- Content/FirstPerson/AI/BP_VirusFloating.uasset | 4 ++-- Content/FirstPerson/AI/BP_VirusGamma.uasset | 4 ++-- Content/FirstPerson/AI/BP_VirusPawn.uasset | 4 ++-- Content/FirstPerson/AI/BP_VirusSlime.uasset | 4 ++-- Content/FirstPerson/AI/BT_Floating.uasset | 4 ++-- Content/FirstPerson/AI/Blueprints/BP_BoundingBox.uasset | 3 +++ Content/FirstPerson/AI/Blueprints/BP_SpawnBox.uasset | 3 +++ Content/FirstPerson/AI/Blueprints/BP_VirusAlpha.uasset | 3 +++ Content/FirstPerson/AI/Blueprints/BP_VirusBeta.uasset | 3 +++ Content/FirstPerson/AI/Blueprints/BP_VirusGamma.uasset | 3 +++ Content/FirstPerson/AI/Tasks/BTTask_FloatTo.uasset | 4 ++-- .../AI/Tasks/BTTask_SetRandomTargetLocation.uasset | 4 ++-- Content/FirstPerson/AI/Tasks/BTTask_SetStartLocation.uasset | 4 ++-- Content/FirstPerson/AI/Unused/AI_VirusPawnController.uasset | 3 --- Content/FirstPerson/Blueprints/BP_FirstPersonGameMode.uasset | 4 ++-- Content/FirstPerson/Blueprints/BP_Pickup_Rifle.uasset | 4 ++-- Content/FirstPerson/Blueprints/BP_Weapon_Component.uasset | 4 ++-- .../Functionality/Elevator/BP_MovingPlatform.uasset | 4 ++-- .../Blueprints/Functionality/Virus/BAC_Virus.uasset | 4 ++-- .../ImportedModels/CrystalVirus/BP_CrystalVirus.uasset | 4 ++-- .../ImportedModels/SlimeVirus/BP_SlimeVirus.uasset | 4 ++-- Content/FirstPerson/Maps/Brigitte_TestGround.umap | 4 ++-- Content/FirstPerson/Maps/Joe_level_for_testing.umap | 4 ++-- .../Character/Mesh/SK_Mannequin_Arms_Skeleton.uasset | 4 ++-- 35 files changed, 74 insertions(+), 59 deletions(-) create mode 100644 Content/FirstPerson/AI/AI_FloatingVirus.uasset create mode 100644 Content/FirstPerson/AI/Blueprints/BP_BoundingBox.uasset create mode 100644 Content/FirstPerson/AI/Blueprints/BP_SpawnBox.uasset create mode 100644 Content/FirstPerson/AI/Blueprints/BP_VirusAlpha.uasset create mode 100644 Content/FirstPerson/AI/Blueprints/BP_VirusBeta.uasset create mode 100644 Content/FirstPerson/AI/Blueprints/BP_VirusGamma.uasset delete mode 100644 Content/FirstPerson/AI/Unused/AI_VirusPawnController.uasset diff --git a/Content/FPWeapon/Mesh/SK_FPGun_Physics.uasset b/Content/FPWeapon/Mesh/SK_FPGun_Physics.uasset index d4a0939..1eec43a 100644 --- a/Content/FPWeapon/Mesh/SK_FPGun_Physics.uasset +++ b/Content/FPWeapon/Mesh/SK_FPGun_Physics.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:ca07f36fcb88f5a7ed10ba1ab173d7640447340e153369a1f62f8fc4a6e1cc40 -size 9248 +oid sha256:21d2a479dd5596611812d02b50cd16d2cdbc6c08221211517e5d2c00365114dc +size 10083 diff --git a/Content/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.uasset b/Content/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.uasset index 074241e..161de7d 100644 --- a/Content/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.uasset +++ b/Content/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:1efc2cbafdefc34bd01ba68891b4e257b3fab2f87eb7e3d0f47cb2a4e7ef80eb -size 9268 +oid 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