Joseph Rafferty
|
dfe3443eb2
|
added floating virus AI
|
2024-02-01 12:35:19 -05:00 |
Joseph Rafferty
|
260de3ea03
|
Added time offset to AI reproduction. Got ammo only killing correct virus. Task list hazmat suit, samples collected, vaccines created, and remaining viruses working correctly. Finished moving platform BP actor (no more stutter). Added color change to character when wearing hazmat suit. Viruses, samples, and acid pools all damage player correctly.
|
2024-01-31 20:11:40 -05:00 |
Joseph Rafferty
|
c378937919
|
Viruses are replicating in random location with random type. Updated hotbar with new asset. Hotbar functionality implemented. Updated Task list to look better. Replaced bounding box in floating virus actor with bouding box actor of its own.
|
2024-01-30 23:21:23 -05:00 |
Joseph Rafferty
|
59fe9ac0cd
|
slime virus AI, added OCR font
|
2024-01-29 21:48:41 -05:00 |
Joseph Rafferty
|
857fab7dbc
|
Added Lab, Armor, Health pickup, Acid pool. Update Healthbar, task list, and hotbar.
|
2024-01-26 21:18:10 -05:00 |
Joseph Rafferty
|
5dc616c4c4
|
Added virus type enum and started virus reproduction component
|
2024-01-25 19:00:37 -05:00 |
Joseph Rafferty
|
7cd672b244
|
created Crystal Virus blendspace, anim BP, and AI controller. Moved AI stuff I worked on in another project into this project.
|
2024-01-25 15:57:23 -05:00 |
Joseph Rafferty
|
6d65e0dab4
|
Started working on HUD and imported CrystalVirus and animations. Also started working on AI for Crystal Virus
|
2024-01-25 14:44:22 -05:00 |