Joseph Rafferty
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88a56bd2b7
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Removed FirstPersonMap, which is an outdated version. Copied Heart, Lungs, and Stomach to Level1. Added sound to hazmat suit pickup.
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2024-02-09 11:17:39 -05:00 |
Joseph Rafferty
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fd0cc576c4
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removed unused folders from daniel_level
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2024-02-09 09:38:55 -05:00 |
Joseph Rafferty
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5ae5062e9f
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Resolving merge conflict
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2024-02-08 20:08:07 -05:00 |
Joseph Rafferty
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9d7d80d236
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Merged main into joe_ui
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2024-02-09 01:00:44 +00:00 |
Joseph Rafferty
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5ae52c03cc
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Added border to interaction widget
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2024-02-08 19:58:32 -05:00 |
Daniel Noel
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c754a01249
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Elevators & Added Ambient Sound
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2024-02-08 19:33:00 -05:00 |
Joseph Rafferty
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0fcdb17ad1
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move mouth and heart to Level1 from daniel_level
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2024-02-08 10:39:04 -05:00 |
Joseph Rafferty
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15071dfa4b
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Got niagara particle systems working for pickups. Imported and applied lab mesh.
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2024-02-07 17:29:53 -05:00 |
Joseph Rafferty
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677fce5bd9
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Moved sA_Megapack_v1 to Content folder.
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2024-02-07 15:29:04 -05:00 |
Joseph Rafferty
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ad41ba0da6
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Created the Goals, HUD, and Keybinds tabs for the Info Screen. Set the info screen to show on startup.
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2024-02-07 15:24:14 -05:00 |
Joseph Rafferty
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3f24657aa1
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fixed story tab text moving when goals tab was selected.
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2024-02-07 00:54:55 -05:00 |
Joseph Rafferty
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be1235abcf
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Merged main into joe_ui
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2024-02-07 05:42:00 +00:00 |
Joseph Rafferty
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81b1a35782
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Added Floating virus rigged and animated model. Added rotation component to it. Started InfoScreen UI
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2024-02-07 00:39:31 -05:00 |
Daniel Noel
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b683043f7c
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Moved FirstPersonMap changes to Daniel_Level1
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2024-02-06 21:39:27 -05:00 |
Joseph Rafferty
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108c37b466
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Made copy of Level1 named daniel_level1 for Daniel to work in.
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2024-02-06 20:34:12 -05:00 |
Joseph Rafferty
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910261f41c
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Merged in daniel_level (pull request #42)
Changed Elevators in Stomach, Heart, and Throat
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2024-02-07 01:27:46 +00:00 |
Daniel Noel
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e71dea4f01
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Changed Elevators in Stomach, Heart, and Throat
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2024-02-06 20:25:45 -05:00 |
Joseph Rafferty
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d42c3ac3e0
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Merged main into BrigitteR_Level
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2024-02-07 01:18:06 +00:00 |
Joseph Rafferty
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07c1029877
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Added notifications to health and armor pickups as well as lab. Grouped all items for each room in Level1.
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2024-02-06 20:13:46 -05:00 |
Brigitte Rollain
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ba6b33229f
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C Test 1: Half size
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2024-02-06 10:09:52 -08:00 |
Joseph Rafferty
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c80f0dfb84
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Added hazmat required notification to virus samples when trying to pickup sample without hazmat suit.
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2024-02-05 19:11:51 -05:00 |
Joseph Rafferty
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0b87d51a98
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added notification widget when near interactable object.
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2024-02-05 13:19:25 -05:00 |
Joseph Rafferty
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2b0c98a7e4
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I changed settings to get the packaging to package the correct map.
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2024-02-04 12:07:25 -05:00 |
Joseph Rafferty
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8202474737
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added health bar changing color when hazmat suit is detected.
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2024-02-03 20:43:16 -05:00 |
Joseph Rafferty
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a73deee73e
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fixed non stop virus spawning to stop when 20 viruses are spawned.
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2024-02-03 18:38:06 -05:00 |
Joseph Rafferty
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8cbebe5bcf
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set walkable angle to 50 and changed settings for shipping build.
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2024-02-03 16:53:53 -05:00 |
Joseph Rafferty
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778b131516
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added functionality to blocked out items and fixed some functionality. Made some changes to the capillaries.
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2024-02-03 16:31:51 -05:00 |
Joseph Rafferty
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72a3f4239b
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Merged main into ddb1d75 commit for merge into main, removed ddb1d75's conflicting BP_FirstPersonCharacter
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2024-02-03 09:34:19 -05:00 |
Brigitte Rollain
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ddb1d7555e
|
Blocked Copied Lungs
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2024-02-03 04:26:18 -08:00 |
Daniel Noel
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74ac512f6a
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Added Blocking for Stomach and Heart
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2024-02-03 00:30:20 -05:00 |
Joseph Rafferty
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4978e37a29
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made changes to room textures and throat platform meshes
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2024-02-02 13:29:11 -05:00 |
Brigitte Rollain
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21bc496bc6
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Edited Throat Blocking
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2024-02-01 17:45:26 -08:00 |
Joseph Rafferty
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73ce7df441
|
Removed unused assets
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2024-02-01 14:01:05 -05:00 |
Joseph Rafferty
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50dceee910
|
resolving merge conflict
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2024-02-01 13:01:30 -05:00 |
Joseph Rafferty
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dfe3443eb2
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added floating virus AI
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2024-02-01 12:35:19 -05:00 |
Daniel Noel
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94dd299f15
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Opened Capillaries and Applied Materials
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2024-02-01 11:52:01 -05:00 |
Joseph Rafferty
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260de3ea03
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Added time offset to AI reproduction. Got ammo only killing correct virus. Task list hazmat suit, samples collected, vaccines created, and remaining viruses working correctly. Finished moving platform BP actor (no more stutter). Added color change to character when wearing hazmat suit. Viruses, samples, and acid pools all damage player correctly.
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2024-01-31 20:11:40 -05:00 |
Joseph Rafferty
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c378937919
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Viruses are replicating in random location with random type. Updated hotbar with new asset. Hotbar functionality implemented. Updated Task list to look better. Replaced bounding box in floating virus actor with bouding box actor of its own.
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2024-01-30 23:21:23 -05:00 |
Joseph Rafferty
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7982420c70
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removed BP_SlimeVirusSample (duplicate)
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2024-01-30 16:14:02 -05:00 |
Joseph Rafferty
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5cdda25ab2
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created animations and animBP for slime virus.
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2024-01-30 16:07:27 -05:00 |
Joseph Rafferty
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9a74e35e97
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added slime vidus model and animation
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2024-01-30 13:40:37 -05:00 |
Joseph Rafferty
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394637a932
|
fixing merge issue
|
2024-01-29 22:20:50 -05:00 |
Joseph Rafferty
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8ac43b5bd2
|
fixing merge conflict
|
2024-01-29 22:12:04 -05:00 |
Joseph Rafferty
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59fe9ac0cd
|
slime virus AI, added OCR font
|
2024-01-29 21:48:41 -05:00 |
Brigitte Rollain
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a51b4f82f6
|
More Blocking
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2024-01-29 18:39:25 -08:00 |
Brigitte Rollain
|
153e90cd5f
|
Blocked out capillaries
|
2024-01-29 02:48:47 -08:00 |
Joseph Rafferty
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2ceb51c34f
|
Merged in joe_programming (pull request #16)
Created Virus Sample and updated hotbar
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2024-01-27 05:01:51 +00:00 |
Joseph Rafferty
|
badda09971
|
Created Virus Sample and updated hotbar
|
2024-01-27 00:00:42 -05:00 |
Joseph Rafferty
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029fa1c051
|
Merged main into daniel_level
|
2024-01-27 04:57:31 +00:00 |
Daniel Noel
|
69eb5543f6
|
Removed Unused Materials
|
2024-01-26 23:43:04 -05:00 |