Joseph Rafferty
|
12d4b9b297
|
fixed floating virus issue
|
2024-02-10 20:55:26 -05:00 |
Joseph Rafferty
|
2e40dcf942
|
fixed capillary entraces and exits, adjusted vireus reproduction
|
2024-02-10 19:24:18 -05:00 |
Joseph Rafferty
|
7d2567a052
|
imported object pickup sound and added to samples, health, and hazmat suit. Updated story
|
2024-02-10 13:34:38 -05:00 |
Joseph Rafferty
|
a7020e11fa
|
Added sounds to UI elements
|
2024-02-10 12:53:37 -05:00 |
Joseph Rafferty
|
5c345ea674
|
I added a map and keybind to M to toggle it and updated keybind info screen. I adjusted the Health Pickup color.
|
2024-02-10 12:32:47 -05:00 |
Joseph Rafferty
|
f4ac0c9f68
|
Fixed tab not working when long pressed. Removed focusable from tab buttons
|
2024-02-10 11:02:52 -05:00 |
Joseph Rafferty
|
d8aae43c0d
|
deleted daniel_level1 and made noe copy of Level1 and renamed to daniel_level1
|
2024-02-09 14:10:15 -05:00 |
Joseph Rafferty
|
e43b25c30e
|
Finished info screen, moved lab, moved player start, added light over lab.
|
2024-02-09 14:00:57 -05:00 |
Joseph Rafferty
|
1f74f04d42
|
fixed notification bug, and added virus hazard image
|
2024-02-09 11:55:06 -05:00 |
Joseph Rafferty
|
88a56bd2b7
|
Removed FirstPersonMap, which is an outdated version. Copied Heart, Lungs, and Stomach to Level1. Added sound to hazmat suit pickup.
|
2024-02-09 11:17:39 -05:00 |
Joseph Rafferty
|
9d7d80d236
|
Merged main into joe_ui
|
2024-02-09 01:00:44 +00:00 |
Joseph Rafferty
|
5ae52c03cc
|
Added border to interaction widget
|
2024-02-08 19:58:32 -05:00 |
Joseph Rafferty
|
0fcdb17ad1
|
move mouth and heart to Level1 from daniel_level
|
2024-02-08 10:39:04 -05:00 |
Joseph Rafferty
|
15071dfa4b
|
Got niagara particle systems working for pickups. Imported and applied lab mesh.
|
2024-02-07 17:29:53 -05:00 |
Joseph Rafferty
|
ad41ba0da6
|
Created the Goals, HUD, and Keybinds tabs for the Info Screen. Set the info screen to show on startup.
|
2024-02-07 15:24:14 -05:00 |
Joseph Rafferty
|
3f24657aa1
|
fixed story tab text moving when goals tab was selected.
|
2024-02-07 00:54:55 -05:00 |
Joseph Rafferty
|
81b1a35782
|
Added Floating virus rigged and animated model. Added rotation component to it. Started InfoScreen UI
|
2024-02-07 00:39:31 -05:00 |
Joseph Rafferty
|
07c1029877
|
Added notifications to health and armor pickups as well as lab. Grouped all items for each room in Level1.
|
2024-02-06 20:13:46 -05:00 |
Joseph Rafferty
|
c80f0dfb84
|
Added hazmat required notification to virus samples when trying to pickup sample without hazmat suit.
|
2024-02-05 19:11:51 -05:00 |
Joseph Rafferty
|
0b87d51a98
|
added notification widget when near interactable object.
|
2024-02-05 13:19:25 -05:00 |
Joseph Rafferty
|
2b0c98a7e4
|
I changed settings to get the packaging to package the correct map.
|
2024-02-04 12:07:25 -05:00 |
Joseph Rafferty
|
8202474737
|
added health bar changing color when hazmat suit is detected.
|
2024-02-03 20:43:16 -05:00 |
Joseph Rafferty
|
a73deee73e
|
fixed non stop virus spawning to stop when 20 viruses are spawned.
|
2024-02-03 18:38:06 -05:00 |
Joseph Rafferty
|
8cbebe5bcf
|
set walkable angle to 50 and changed settings for shipping build.
|
2024-02-03 16:53:53 -05:00 |
Joseph Rafferty
|
778b131516
|
added functionality to blocked out items and fixed some functionality. Made some changes to the capillaries.
|
2024-02-03 16:31:51 -05:00 |
Daniel Noel
|
74ac512f6a
|
Added Blocking for Stomach and Heart
|
2024-02-03 00:30:20 -05:00 |
Joseph Rafferty
|
73ce7df441
|
Removed unused assets
|
2024-02-01 14:01:05 -05:00 |
Joseph Rafferty
|
dfe3443eb2
|
added floating virus AI
|
2024-02-01 12:35:19 -05:00 |
Joseph Rafferty
|
260de3ea03
|
Added time offset to AI reproduction. Got ammo only killing correct virus. Task list hazmat suit, samples collected, vaccines created, and remaining viruses working correctly. Finished moving platform BP actor (no more stutter). Added color change to character when wearing hazmat suit. Viruses, samples, and acid pools all damage player correctly.
|
2024-01-31 20:11:40 -05:00 |
Joseph Rafferty
|
c378937919
|
Viruses are replicating in random location with random type. Updated hotbar with new asset. Hotbar functionality implemented. Updated Task list to look better. Replaced bounding box in floating virus actor with bouding box actor of its own.
|
2024-01-30 23:21:23 -05:00 |
Joseph Rafferty
|
59fe9ac0cd
|
slime virus AI, added OCR font
|
2024-01-29 21:48:41 -05:00 |
Brigitte Rollain
|
153e90cd5f
|
Blocked out capillaries
|
2024-01-29 02:48:47 -08:00 |
Joseph Rafferty
|
badda09971
|
Created Virus Sample and updated hotbar
|
2024-01-27 00:00:42 -05:00 |
Joseph Rafferty
|
857fab7dbc
|
Added Lab, Armor, Health pickup, Acid pool. Update Healthbar, task list, and hotbar.
|
2024-01-26 21:18:10 -05:00 |
Joseph Rafferty
|
33cff2056c
|
Merged in joe_programming (pull request #13)
Created tab functionality for task list. Added hotbar. Added nintendo style font. Made adjustments to HUD setup.
|
2024-01-26 06:54:50 +00:00 |
Joseph Rafferty
|
03d8768f26
|
created tab functionality for task list. Added hotbar. Added nintendo style font. made adjustments to HUD setup.
|
2024-01-26 01:53:27 -05:00 |
Joseph Rafferty
|
2bdf643aa4
|
Merged main into joe_programming
|
2024-01-26 00:03:57 +00:00 |
Joseph Rafferty
|
967e7a659f
|
Merged main into BrigitteR_Level
|
2024-01-26 00:02:47 +00:00 |
Joseph Rafferty
|
5dc616c4c4
|
Added virus type enum and started virus reproduction component
|
2024-01-25 19:00:37 -05:00 |
Brigitte Rollain
|
1f8944add7
|
Created spline wall and cappilary blueprints
|
2024-01-25 15:59:36 -08:00 |
Joseph Rafferty
|
6d65e0dab4
|
Started working on HUD and imported CrystalVirus and animations. Also started working on AI for Crystal Virus
|
2024-01-25 14:44:22 -05:00 |
Joseph Rafferty
|
6900793f6a
|
Added crouch functionality and oragnized interface blueprints
|
2024-01-20 18:55:17 -05:00 |
Joseph Rafferty
|
fa4459520e
|
Created Launch Blueprint and Created Jumpad
|
2024-01-19 20:50:17 -05:00 |
Joseph Rafferty
|
48ad68bcb5
|
Initial Commit
|
2024-01-16 15:11:57 -05:00 |