Commit Graph

68 Commits

Author SHA1 Message Date
Joseph Rafferty fd0cc576c4 removed unused folders from daniel_level 2024-02-09 09:38:55 -05:00
Joseph Rafferty 5ae5062e9f Resolving merge conflict 2024-02-08 20:08:07 -05:00
Joseph Rafferty 9d7d80d236 Merged main into joe_ui 2024-02-09 01:00:44 +00:00
Joseph Rafferty 5ae52c03cc Added border to interaction widget 2024-02-08 19:58:32 -05:00
Daniel Noel c754a01249 Elevators & Added Ambient Sound 2024-02-08 19:33:00 -05:00
Joseph Rafferty 0fcdb17ad1 move mouth and heart to Level1 from daniel_level 2024-02-08 10:39:04 -05:00
Joseph Rafferty 15071dfa4b Got niagara particle systems working for pickups. Imported and applied lab mesh. 2024-02-07 17:29:53 -05:00
Joseph Rafferty 677fce5bd9 Moved sA_Megapack_v1 to Content folder. 2024-02-07 15:29:04 -05:00
Joseph Rafferty ad41ba0da6 Created the Goals, HUD, and Keybinds tabs for the Info Screen. Set the info screen to show on startup. 2024-02-07 15:24:14 -05:00
Joseph Rafferty 3f24657aa1 fixed story tab text moving when goals tab was selected. 2024-02-07 00:54:55 -05:00
Joseph Rafferty be1235abcf Merged main into joe_ui 2024-02-07 05:42:00 +00:00
Joseph Rafferty 81b1a35782 Added Floating virus rigged and animated model. Added rotation component to it. Started InfoScreen UI 2024-02-07 00:39:31 -05:00
Daniel Noel b683043f7c Moved FirstPersonMap changes to Daniel_Level1 2024-02-06 21:39:27 -05:00
Joseph Rafferty 108c37b466 Made copy of Level1 named daniel_level1 for Daniel to work in. 2024-02-06 20:34:12 -05:00
Joseph Rafferty 910261f41c Merged in daniel_level (pull request #42)
Changed Elevators in Stomach, Heart, and Throat
2024-02-07 01:27:46 +00:00
Daniel Noel e71dea4f01 Changed Elevators in Stomach, Heart, and Throat 2024-02-06 20:25:45 -05:00
Joseph Rafferty d42c3ac3e0 Merged main into BrigitteR_Level 2024-02-07 01:18:06 +00:00
Joseph Rafferty 07c1029877 Added notifications to health and armor pickups as well as lab. Grouped all items for each room in Level1. 2024-02-06 20:13:46 -05:00
Brigitte Rollain ba6b33229f C Test 1: Half size 2024-02-06 10:09:52 -08:00
Joseph Rafferty c80f0dfb84 Added hazmat required notification to virus samples when trying to pickup sample without hazmat suit. 2024-02-05 19:11:51 -05:00
Joseph Rafferty 0b87d51a98 added notification widget when near interactable object. 2024-02-05 13:19:25 -05:00
Joseph Rafferty 2b0c98a7e4 I changed settings to get the packaging to package the correct map. 2024-02-04 12:07:25 -05:00
Joseph Rafferty 8202474737 added health bar changing color when hazmat suit is detected. 2024-02-03 20:43:16 -05:00
Joseph Rafferty a73deee73e fixed non stop virus spawning to stop when 20 viruses are spawned. 2024-02-03 18:38:06 -05:00
Joseph Rafferty 8cbebe5bcf set walkable angle to 50 and changed settings for shipping build. 2024-02-03 16:53:53 -05:00
Joseph Rafferty 778b131516 added functionality to blocked out items and fixed some functionality. Made some changes to the capillaries. 2024-02-03 16:31:51 -05:00
Joseph Rafferty 72a3f4239b Merged main into ddb1d75 commit for merge into main, removed ddb1d75's conflicting BP_FirstPersonCharacter 2024-02-03 09:34:19 -05:00
Brigitte Rollain ddb1d7555e Blocked Copied Lungs 2024-02-03 04:26:18 -08:00
Daniel Noel 74ac512f6a Added Blocking for Stomach and Heart 2024-02-03 00:30:20 -05:00
Joseph Rafferty 4978e37a29 made changes to room textures and throat platform meshes 2024-02-02 13:29:11 -05:00
Brigitte Rollain 21bc496bc6 Edited Throat Blocking 2024-02-01 17:45:26 -08:00
Joseph Rafferty 73ce7df441 Removed unused assets 2024-02-01 14:01:05 -05:00
Joseph Rafferty 50dceee910 resolving merge conflict 2024-02-01 13:01:30 -05:00
Joseph Rafferty dfe3443eb2 added floating virus AI 2024-02-01 12:35:19 -05:00
Daniel Noel 94dd299f15 Opened Capillaries and Applied Materials 2024-02-01 11:52:01 -05:00
Joseph Rafferty 260de3ea03 Added time offset to AI reproduction. Got ammo only killing correct virus. Task list hazmat suit, samples collected, vaccines created, and remaining viruses working correctly. Finished moving platform BP actor (no more stutter). Added color change to character when wearing hazmat suit. Viruses, samples, and acid pools all damage player correctly. 2024-01-31 20:11:40 -05:00
Joseph Rafferty c378937919 Viruses are replicating in random location with random type. Updated hotbar with new asset. Hotbar functionality implemented. Updated Task list to look better. Replaced bounding box in floating virus actor with bouding box actor of its own. 2024-01-30 23:21:23 -05:00
Joseph Rafferty 7982420c70 removed BP_SlimeVirusSample (duplicate) 2024-01-30 16:14:02 -05:00
Joseph Rafferty 5cdda25ab2 created animations and animBP for slime virus. 2024-01-30 16:07:27 -05:00
Joseph Rafferty 9a74e35e97 added slime vidus model and animation 2024-01-30 13:40:37 -05:00
Joseph Rafferty 394637a932 fixing merge issue 2024-01-29 22:20:50 -05:00
Joseph Rafferty 8ac43b5bd2 fixing merge conflict 2024-01-29 22:12:04 -05:00
Joseph Rafferty 59fe9ac0cd slime virus AI, added OCR font 2024-01-29 21:48:41 -05:00
Brigitte Rollain a51b4f82f6 More Blocking 2024-01-29 18:39:25 -08:00
Brigitte Rollain 153e90cd5f Blocked out capillaries 2024-01-29 02:48:47 -08:00
Joseph Rafferty 2ceb51c34f Merged in joe_programming (pull request #16)
Created Virus Sample and updated hotbar
2024-01-27 05:01:51 +00:00
Joseph Rafferty badda09971 Created Virus Sample and updated hotbar 2024-01-27 00:00:42 -05:00
Joseph Rafferty 029fa1c051 Merged main into daniel_level 2024-01-27 04:57:31 +00:00
Daniel Noel 69eb5543f6 Removed Unused Materials 2024-01-26 23:43:04 -05:00
Daniel Noel f5d2c0a29b Rooms and Internal Lights Added 2024-01-26 23:16:39 -05:00