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main
...
Backup_02-
Config
Content
Brigitte_Models/User
Boolean_61C4F845.uassetC_entrance.uassetCapillary_200_5CD3387D.uassetCapillary_200_5CD3387D1.uassetWallDoor.uassetWallSegment.uassetWallSegment_200.uassetWallSegment_Blue_200.uassetY_C_200_2.uasset
FPWeapon
Materials
Mesh
FirstPerson
AI
Blueprints
BP_CollisionBox.uassetBP_FirstPersonCharacter.uassetBP_FirstPersonGameMode.uassetBP_FirstPersonPlayerController.uassetBP_Pickup_Rifle.uassetBP_SyringeGunComponent.uassetBP_Vaccine.uassetBP_Weapon_Component.uasset
Functionality/Virus
Hazards
Interactables
Interfaces
Level_Tools
Widgets
Assets
Quit_Close_Button_3.uassetQuit_Close_Button_Image.uassetT_Keybinds_Keyboard_NoBackground.uassetT_map.uasset
Close_HoveredArtboard_12.uassetQuit_CloseArtboard_12.uassetQuit_Close_ButtonArtboard_1.uassetQuit_HoveredArtboard_12.uassetWBP_Goals_Tablet.uassetWBP_InfoScreen.uassetWBP_InfoScreen_Keybinds.uassetWBP_InfoScreen_Story.uassetWBP_Map.uassetWBP_TabBar.uassetWBP_TaskList.uassetWBP_YesNo.uassetInput
Maps
Sounds
Centrifuge_Running2.uassetCentrifuge_Running2_Cue.uassetHeart_Attenuation.uassetLongBeep.uassetLongBeep_Cue.uassetLungs_Attenuation.uassetObject_PickUp.uassetObject_PickUp_Cue.uassetStorySound.uassetStorySound_Cue.uassetWillow_Find_Hazmat.uassetWillow_Find_Hazmat_Cue.uassetWillow_Find_Heart.uassetWillow_Find_Heart_Cue.uassetWillow_Find_Samples.uassetWillow_Find_Samples_Cue.uassetWillow_Got_Sample.uassetWillow_Got_Sample_Cue.uassetWillow_Goto_Heart.uassetWillow_Goto_Heart_Cue.uassetWillow_Health_Pickup.uassetWillow_Health_Pickup_Cue.uassetWillow_Keep_Moving.uassetWillow_Keep_Moving_Cue.uassetWillow_Need_Sample.uassetWillow_Need_Sample_Cue.uassetWillow_No_Vaccines_Created.uassetWillow_No_Vaccines_Created_Cue.uassetWillow_Save_For_Later.uassetWillow_Save_For_Later_Cue.uassetWillow_Wrong_Vaccine_Type.uassetWillow_Wrong_Vaccine_Type_Cue.uassetWillow_save_for_later_90p.uassetWillow_save_for_later_90p_Cue.uassethazmat_equip_sound_Cue.uassetheartbeat_sound_Cue.uassetlungs_ambience_Cue.uasset
KT_SmartMat_Vol_4/Green
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@ -80,14 +80,12 @@ r.DynamicGlobalIlluminationMethod=1
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r.Mobile.EnableNoPrecomputedLightingCSMShader=1
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r.Mobile.EnableNoPrecomputedLightingCSMShader=1
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true
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r.Streaming.PoolSize=1500
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r.Shadow.Virtual.Enable=1
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r.Shadow.Virtual.Enable=1
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r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
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r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
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r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
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r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
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r.DefaultFeature.MotionBlur=False
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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Content/KT_SmartMat_Vol_4/Green/Materials/M_Green12.uasset (Stored with Git LFS)
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Content/KT_SmartMat_Vol_4/Green/Materials/M_Green12.uasset (Stored with Git LFS)
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Content/KT_SmartMat_Vol_4/Green/Materials/M_Green13.uasset (Stored with Git LFS)
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Content/KT_SmartMat_Vol_4/Green/Materials/M_Green13.uasset (Stored with Git LFS)
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Content/KT_SmartMat_Vol_4/Green/Textures/T_green_dirty_BaseColor1.uasset (Stored with Git LFS)
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Content/KT_SmartMat_Vol_4/Green/Textures/T_green_dirty_BaseColor1.uasset (Stored with Git LFS)
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