GAM305_Green_Repo/Content/FirstPerson/AI
Joseph Rafferty 260de3ea03 Added time offset to AI reproduction. Got ammo only killing correct virus. Task list hazmat suit, samples collected, vaccines created, and remaining viruses working correctly. Finished moving platform BP actor (no more stutter). Added color change to character when wearing hazmat suit. Viruses, samples, and acid pools all damage player correctly. 2024-01-31 20:11:40 -05:00
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Decorators created Crystal Virus blendspace, anim BP, and AI controller. Moved AI stuff I worked on in another project into this project. 2024-01-25 15:57:23 -05:00
Tasks slime virus AI, added OCR font 2024-01-29 21:48:41 -05:00
Unused slime virus AI, added OCR font 2024-01-29 21:48:41 -05:00
AI_CrystalVirus.uasset slime virus AI, added OCR font 2024-01-29 21:48:41 -05:00
AI_SlimeVirus.uasset slime virus AI, added OCR font 2024-01-29 21:48:41 -05:00
BB_Floating.uasset created Crystal Virus blendspace, anim BP, and AI controller. Moved AI stuff I worked on in another project into this project. 2024-01-25 15:57:23 -05:00
BB_GroundVirus.uasset slime virus AI, added OCR font 2024-01-29 21:48:41 -05:00
BPI_Jitter.uasset created Crystal Virus blendspace, anim BP, and AI controller. Moved AI stuff I worked on in another project into this project. 2024-01-25 15:57:23 -05:00
BPI_Virus.uasset Viruses are replicating in random location with random type. Updated hotbar with new asset. Hotbar functionality implemented. Updated Task list to look better. Replaced bounding box in floating virus actor with bouding box actor of its own. 2024-01-30 23:21:23 -05:00
BP_CrystalVirus.uasset Added time offset to AI reproduction. Got ammo only killing correct virus. Task list hazmat suit, samples collected, vaccines created, and remaining viruses working correctly. Finished moving platform BP actor (no more stutter). Added color change to character when wearing hazmat suit. Viruses, samples, and acid pools all damage player correctly. 2024-01-31 20:11:40 -05:00
BP_FloatingVirus.uasset Added time offset to AI reproduction. Got ammo only killing correct virus. Task list hazmat suit, samples collected, vaccines created, and remaining viruses working correctly. Finished moving platform BP actor (no more stutter). Added color change to character when wearing hazmat suit. Viruses, samples, and acid pools all damage player correctly. 2024-01-31 20:11:40 -05:00
BP_SlimeVirus.uasset Added time offset to AI reproduction. Got ammo only killing correct virus. Task list hazmat suit, samples collected, vaccines created, and remaining viruses working correctly. Finished moving platform BP actor (no more stutter). Added color change to character when wearing hazmat suit. Viruses, samples, and acid pools all damage player correctly. 2024-01-31 20:11:40 -05:00
BP_SpawnBox.uasset Viruses are replicating in random location with random type. Updated hotbar with new asset. Hotbar functionality implemented. Updated Task list to look better. Replaced bounding box in floating virus actor with bouding box actor of its own. 2024-01-30 23:21:23 -05:00
BP_VirusAlpha.uasset Added time offset to AI reproduction. Got ammo only killing correct virus. Task list hazmat suit, samples collected, vaccines created, and remaining viruses working correctly. Finished moving platform BP actor (no more stutter). Added color change to character when wearing hazmat suit. Viruses, samples, and acid pools all damage player correctly. 2024-01-31 20:11:40 -05:00
BP_VirusBeta.uasset Added time offset to AI reproduction. Got ammo only killing correct virus. Task list hazmat suit, samples collected, vaccines created, and remaining viruses working correctly. Finished moving platform BP actor (no more stutter). Added color change to character when wearing hazmat suit. Viruses, samples, and acid pools all damage player correctly. 2024-01-31 20:11:40 -05:00
BP_VirusCrystal.uasset Added time offset to AI reproduction. Got ammo only killing correct virus. Task list hazmat suit, samples collected, vaccines created, and remaining viruses working correctly. Finished moving platform BP actor (no more stutter). Added color change to character when wearing hazmat suit. Viruses, samples, and acid pools all damage player correctly. 2024-01-31 20:11:40 -05:00
BP_VirusFloating.uasset Added time offset to AI reproduction. Got ammo only killing correct virus. Task list hazmat suit, samples collected, vaccines created, and remaining viruses working correctly. Finished moving platform BP actor (no more stutter). Added color change to character when wearing hazmat suit. Viruses, samples, and acid pools all damage player correctly. 2024-01-31 20:11:40 -05:00
BP_VirusGamma.uasset Added time offset to AI reproduction. Got ammo only killing correct virus. Task list hazmat suit, samples collected, vaccines created, and remaining viruses working correctly. Finished moving platform BP actor (no more stutter). Added color change to character when wearing hazmat suit. Viruses, samples, and acid pools all damage player correctly. 2024-01-31 20:11:40 -05:00
BP_VirusPawn.uasset Viruses are replicating in random location with random type. Updated hotbar with new asset. Hotbar functionality implemented. Updated Task list to look better. Replaced bounding box in floating virus actor with bouding box actor of its own. 2024-01-30 23:21:23 -05:00
BP_VirusSlime.uasset Added time offset to AI reproduction. Got ammo only killing correct virus. Task list hazmat suit, samples collected, vaccines created, and remaining viruses working correctly. Finished moving platform BP actor (no more stutter). Added color change to character when wearing hazmat suit. Viruses, samples, and acid pools all damage player correctly. 2024-01-31 20:11:40 -05:00
BT_Floating.uasset slime virus AI, added OCR font 2024-01-29 21:48:41 -05:00
BT_GroundVirus.uasset slime virus AI, added OCR font 2024-01-29 21:48:41 -05:00
E_MovementResult.uasset created Crystal Virus blendspace, anim BP, and AI controller. Moved AI stuff I worked on in another project into this project. 2024-01-25 15:57:23 -05:00
E_PatrolPathOutcome.uasset created Crystal Virus blendspace, anim BP, and AI controller. Moved AI stuff I worked on in another project into this project. 2024-01-25 15:57:23 -05:00