GAM305_Green_Repo/Content/FirstPerson/Blueprints/Widgets/Assets
Joseph Rafferty 0b63535489 added flashlight keybind information to info screen. 2024-02-12 18:53:13 -05:00
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CrystalVirusAsset_2.uasset Viruses are replicating in random location with random type. Updated hotbar with new asset. Hotbar functionality implemented. Updated Task list to look better. Replaced bounding box in floating virus actor with bouding box actor of its own. 2024-01-30 23:21:23 -05:00
HUDInfo.uasset Added hazmat required notification to virus samples when trying to pickup sample without hazmat suit. 2024-02-05 19:11:51 -05:00
HealthBar_Example.uasset Added hazmat required notification to virus samples when trying to pickup sample without hazmat suit. 2024-02-05 19:11:51 -05:00
HotBarEmpty2.uasset Viruses are replicating in random location with random type. Updated hotbar with new asset. Hotbar functionality implemented. Updated Task list to look better. Replaced bounding box in floating virus actor with bouding box actor of its own. 2024-01-30 23:21:23 -05:00
Hotbar_NoSamples_Example.uasset Added hazmat required notification to virus samples when trying to pickup sample without hazmat suit. 2024-02-05 19:11:51 -05:00
Mouse.uasset Created the Goals, HUD, and Keybinds tabs for the Info Screen. Set the info screen to show on startup. 2024-02-07 15:24:14 -05:00
No_Button_PNG.uasset added functionality to blocked out items and fixed some functionality. Made some changes to the capillaries. 2024-02-03 16:31:51 -05:00
Popup_Background_Black.uasset Added border to interaction widget 2024-02-08 19:58:32 -05:00
Popup_Background_Gradient.uasset Added border to interaction widget 2024-02-08 19:58:32 -05:00
Popup_Background_Gradient_WithGrid.uasset Added border to interaction widget 2024-02-08 19:58:32 -05:00
T_Acid_Pool_Hazard.uasset Finished info screen, moved lab, moved player start, added light over lab. 2024-02-09 14:00:57 -05:00
T_Beta.uasset Started working on HUD and imported CrystalVirus and animations. Also started working on AI for Crystal Virus 2024-01-25 14:44:22 -05:00
T_CrystalVirus.uasset Viruses are replicating in random location with random type. Updated hotbar with new asset. Hotbar functionality implemented. Updated Task list to look better. Replaced bounding box in floating virus actor with bouding box actor of its own. 2024-01-30 23:21:23 -05:00
T_Gamma.uasset Started working on HUD and imported CrystalVirus and animations. Also started working on AI for Crystal Virus 2024-01-25 14:44:22 -05:00
T_GreenVirus.uasset Viruses are replicating in random location with random type. Updated hotbar with new asset. Hotbar functionality implemented. Updated Task list to look better. Replaced bounding box in floating virus actor with bouding box actor of its own. 2024-01-30 23:21:23 -05:00
T_HazmatSuit.uasset Added time offset to AI reproduction. Got ammo only killing correct virus. Task list hazmat suit, samples collected, vaccines created, and remaining viruses working correctly. Finished moving platform BP actor (no more stutter). Added color change to character when wearing hazmat suit. Viruses, samples, and acid pools all damage player correctly. 2024-01-31 20:11:40 -05:00
T_HealthBar.uasset Added Lab, Armor, Health pickup, Acid pool. Update Healthbar, task list, and hotbar. 2024-01-26 21:18:10 -05:00
T_HealthBarFull.uasset Added Lab, Armor, Health pickup, Acid pool. Update Healthbar, task list, and hotbar. 2024-01-26 21:18:10 -05:00
T_HealthIcon.uasset Viruses are replicating in random location with random type. Updated hotbar with new asset. Hotbar functionality implemented. Updated Task list to look better. Replaced bounding box in floating virus actor with bouding box actor of its own. 2024-01-30 23:21:23 -05:00
T_Healthbar_Hazmat.uasset added health bar changing color when hazmat suit is detected. 2024-02-03 20:43:16 -05:00
T_InfoScreen_Goals.uasset fixed story tab text moving when goals tab was selected. 2024-02-07 00:54:55 -05:00
T_InfoScreen_HUD.uasset Added Floating virus rigged and animated model. Added rotation component to it. Started InfoScreen UI 2024-02-07 00:39:31 -05:00
T_InfoScreen_Hazards.uasset Added Floating virus rigged and animated model. Added rotation component to it. Started InfoScreen UI 2024-02-07 00:39:31 -05:00
T_InfoScreen_Keybinds.uasset Added Floating virus rigged and animated model. Added rotation component to it. Started InfoScreen UI 2024-02-07 00:39:31 -05:00
T_InfoScreen_Story.uasset Added Floating virus rigged and animated model. Added rotation component to it. Started InfoScreen UI 2024-02-07 00:39:31 -05:00
T_Keybinds_Keyboard.uasset Created the Goals, HUD, and Keybinds tabs for the Info Screen. Set the info screen to show on startup. 2024-02-07 15:24:14 -05:00
T_Keybinds_Keyboard_NoBackground.uasset added flashlight keybind information to info screen. 2024-02-12 18:53:13 -05:00
T_LoseScreen.uasset Added hazmat required notification to virus samples when trying to pickup sample without hazmat suit. 2024-02-05 19:11:51 -05:00
T_RedVirus.uasset Viruses are replicating in random location with random type. Updated hotbar with new asset. Hotbar functionality implemented. Updated Task list to look better. Replaced bounding box in floating virus actor with bouding box actor of its own. 2024-01-30 23:21:23 -05:00
T_Selected.uasset Viruses are replicating in random location with random type. Updated hotbar with new asset. Hotbar functionality implemented. Updated Task list to look better. Replaced bounding box in floating virus actor with bouding box actor of its own. 2024-01-30 23:21:23 -05:00
T_Syringe.uasset Started working on HUD and imported CrystalVirus and animations. Also started working on AI for Crystal Virus 2024-01-25 14:44:22 -05:00
T_TaskTablet.uasset Viruses are replicating in random location with random type. Updated hotbar with new asset. Hotbar functionality implemented. Updated Task list to look better. Replaced bounding box in floating virus actor with bouding box actor of its own. 2024-01-30 23:21:23 -05:00
T_TestTubes.uasset Started working on HUD and imported CrystalVirus and animations. Also started working on AI for Crystal Virus 2024-01-25 14:44:22 -05:00
T_Virus.uasset Added time offset to AI reproduction. Got ammo only killing correct virus. Task list hazmat suit, samples collected, vaccines created, and remaining viruses working correctly. Finished moving platform BP actor (no more stutter). Added color change to character when wearing hazmat suit. Viruses, samples, and acid pools all damage player correctly. 2024-01-31 20:11:40 -05:00
T_Virus_Samples_Hazard.uasset Finished info screen, moved lab, moved player start, added light over lab. 2024-02-09 14:00:57 -05:00
T_Viruses_Hazard.uasset fixed notification bug, and added virus hazard image 2024-02-09 11:55:06 -05:00
T_WinScreen.uasset Added hazmat required notification to virus samples when trying to pickup sample without hazmat suit. 2024-02-05 19:11:51 -05:00
T_map.uasset I added a map and keybind to M to toggle it and updated keybind info screen. I adjusted the Health Pickup color. 2024-02-10 12:32:47 -05:00
TaskList_Example.uasset Added hazmat required notification to virus samples when trying to pickup sample without hazmat suit. 2024-02-05 19:11:51 -05:00
Yes_Button_PNG.uasset added functionality to blocked out items and fixed some functionality. Made some changes to the capillaries. 2024-02-03 16:31:51 -05:00