From 49805e38db4d49d3cb793884b61736150022bb5a Mon Sep 17 00:00:00 2001 From: kylienencetty Date: Wed, 17 Jan 2024 16:44:33 +0000 Subject: [PATCH] Edited online --- Module Two Team Project Plan.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Module Two Team Project Plan.md b/Module Two Team Project Plan.md index eb00a4f..567cfa0 100644 --- a/Module Two Team Project Plan.md +++ b/Module Two Team Project Plan.md @@ -33,7 +33,7 @@ 4. Capillaries * Fleshy tunnels that the player will need to crawl through. (**Group decision**). ----------------------------------------------------------------------------------------------------------------- -## Brainstorm on content based on the preferred scenario in the design document: ## +**## Brainstorm on content based on the preferred scenario in the design document: ##** **Theme:** The idea that the group ultimately chose for the theme of this game was inspired by a combination of a playspace in the game Wizard101 (**Jenji Sayre**) and a playspace in Zelda: Ocarina of Time (**Kylie Nencetty**). The game will take place inside a giant creature (**Brigitte Rollain, Jenji Sayre**), possibly a squid (**Jenji Sayre, Daniel Noel**). It was suggested that the landscape be built vertically to create a more interesting and diverse game (**Daniel Noel**). This means that the game could follow a vertical path which would require the player to climb up through it to advance. (**Daniel Noel**).