diff --git a/Module Three Project Log - Team Development: QA and Testing Plan.md b/Module Three Project Log - Team Development: QA and Testing Plan.md index ab8b887..fbcfc29 100644 --- a/Module Three Project Log - Team Development: QA and Testing Plan.md +++ b/Module Three Project Log - Team Development: QA and Testing Plan.md @@ -18,7 +18,7 @@ In your plan, be sure to include the following: ----------------------------------------------------------------------------------------------------------------- ## **How will you test objects, levels, and games during the development cycle?** ## -* All features will be tested throughout their development. +* All features will be tested throughout their development frequently. * **Play Test:** Testing that will be done during the preproduction stage, before the release of the alpha (end of week 4). * Categories of features to be tested are as follows: * Player Keybinds @@ -56,7 +56,53 @@ In your plan, be sure to include the following: ----------------------------------------------------------------------------------------------------------------- ## **What items will be tested? Include a checklist of items to be tested (pass/fail):** ## - +### **Alpha Test Stage:** ### +* **Player Keybinds:** + * Press W, Player moves forward + * Press S, Player moves backward + * Press A, Player moves left + * Press D, Player moves right + * Press Space, Player jumps + * Press left CTRL, Player crouches + * Press ESC, information screen toggles + * Press E, Interacts with object + * Press Left Mouse Button, Projectile Fires + * Press TAB, task list toggles + * Press 1, 2, 3 to toggle between ammo types + * Press H to use Health Pickup +* **Jump Pads:** + * Jump Pads launch character into the air. +* **Platforms:** + * Player can reach each platform +* **Capillaries:** + * Player cannot move through unless crouched + * Player can move all the way through while crouched +* **Acid Pools:** + * Ensure collision does not prevent player from entering acid pools +* **Hazmat Suit:** + * Item disappears from scene upon pickup +* **Health Pickup:** + * Item disappears from scene upon pickup +* **Virus Sample:** + * Item disappears from scene upon pickup +* **Scene:** + * All 5 required rooms are in level + * All rooms can be accessed by player +* **HUD:** + * Displays task list, Virus sample icons, Hotbar icons, and Health bar +* **HUD: Task List:** + * Updates task list with player progression as expected +* **HUD: Virus Sample:** + * Icons are Grey when sample collection is incomplete + * Icons are colored when sample collection is complete + * Icons display a ring around them when vaccine has been created +* **HUD: Hotbar:** + * Icons are grey if vaccines have not been created + * Icons are colored when vaccine has been created +* **HUD: Health bar:** + * Changes correctly in relation to health percentage +* **Crafting Station:** + * Is able to be interacted with ----------------------------------------------------------------------------------------------------------------- ## **How will you update the test plan to reflect changes to the game and design document?** ##