diff --git a/Module Three Project Log - Team Development: QA and Testing Plan.md b/Module Three Project Log - Team Development: QA and Testing Plan.md index 4e09096..81801d3 100644 --- a/Module Three Project Log - Team Development: QA and Testing Plan.md +++ b/Module Three Project Log - Team Development: QA and Testing Plan.md @@ -105,11 +105,20 @@ In your plan, be sure to include the following: * Is able to be interacted with ### **Beta Test Stage:** ### -* **Hazmat Suit/HUD:** +* **Player Keybinds:** + * Press H, Health pickup (Time Permitted Function) +* **Acid Pools:** + * Applies damage to player over time +* **Hazmat Suit:** + * Reduces damage from virus * HUD health bar changes aesthetically after pickup of hazmat suit * Player model's arms have a slightly different appearance to signify hazmat suit has been collected * After picking up hazmat suit, HUD receives a slightly darker view to signify that player is now looking through a mask - +* **Health Pickup:** + * Restores percetage of health upon pick up +* **Virus Sample:** + * Damages player if in close proximity without hazmat suit + * Kills player upon pickup if hazmat suit has not been collected * **Information Screen:** * Ensure all tabs are clickable * Ensure all tabs switch to intended widget @@ -140,6 +149,7 @@ In your plan, be sure to include the following: * Player takes damage within proximity of viruses * **Health Damage:** * Upon player taking damage health is reduced + ### **Code Release Test Stage:** ### * **Alpha Tests:** * Run through Alpha tests again