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* Start working on assets (visual).
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* Start working on level creation.
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* Start working on level creation.
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**Week 3:**
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* Have 2 team meetings on progress and feelings about teamwork.
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* Update task list.
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* Work toward 33% asset creation (visual & audio).
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* Work toward 66% requirement implementation.
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* Work toward 50% level creation.
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* Start implementing assets.
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* Make a list of all bugs remaining.
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**Week 4:**
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* Have 2 team meetings on progress and feelings about teamwork.
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* Work toward 66% asset creation (video & audio).
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* Achieve 100% requirement completion.
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* Achieve 100% level creation.
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* Playtest to find bugs.
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* Work on resolving previous and new bugs.
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* Continue making the list of bugs from playtesting.
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* Final Alpha is due this week.
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**Week 5:**
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* Have 2 team meetings on progress and feelings about teamwork.
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* Achieve 100% asset creation (audio & visual)
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* Continue playtesting and finding bugs.
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* Work toward 100% bug resolution.
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* Final Beta is due this week.
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**Week 6:**
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* Have 2 team meetings on progress and feelings about teamwork.
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* Achieve 100% bug resolution.
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* Final Release is due this week.
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**Week 7:**
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* Final Submission - Postmortem report due this week.
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**Week 8:**
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* Discuss posting team project in discussion.
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(**Schedule was created by Joe Rafferty and discussed with the group as the best choice**).
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