From 75fd30e53c9857f89060b33ee65064423af9183f Mon Sep 17 00:00:00 2001 From: kylienencetty Date: Wed, 17 Jan 2024 16:51:58 +0000 Subject: [PATCH] Edited online --- Module Two Team Project Plan.md | 23 +++++++++++++++++++++-- 1 file changed, 21 insertions(+), 2 deletions(-) diff --git a/Module Two Team Project Plan.md b/Module Two Team Project Plan.md index 92ebce4..86a1cc9 100644 --- a/Module Two Team Project Plan.md +++ b/Module Two Team Project Plan.md @@ -82,6 +82,25 @@ * For example, an objective that says ‘Virus Samples Collected (0/3)’ will update as the player collects the necessary samples to create vaccines (**Brigitte Rollain**). -* A variation of a game over screen will display depending on end-of-game conditions, such as the player losing all health or completing all objectives (Kylie Nencetty). +* A variation of a game over screen will display depending on end-of-game conditions, such as the player losing all health or completing all objectives (**Kylie Nencetty**). -* A mini-map of the environment can be created which shows each room from a top-down point of view (Daniel Noel). \ No newline at end of file +* A mini-map of the environment can be created which shows each room from a top-down point of view (**Daniel Noel**). + +**Summary of gameplay:** + +* The player will need to collect a sample from each type of virus to create the corresponding vaccine to destroy each type of virus (**Joe Rafferty**). + +* The player will go back to the starting location with each sample where there will be something they can interact with to create vaccines. (**Daniel Noel**). + +* Vaccines can be created one by one; the player does not have to have all the virus samples before creating a vaccine. (**Group decision**). + +* The vaccines will serve as different ammo types for a syringe weapon. This weapon will be used to destroy viruses (**Group decision**). + + * Each ammo type will only be effective against its corresponding virus type. + +* The playspace will start with three viruses, one of each type, and those viruses will begin to reproduce until a maximum of twenty viruses have spawned (**Group decision)**. + +* The player can lose health from acid pools (**Brigitte Rollain**) or when getting too close to a virus (**Group decision**). A health pick-up will be available to replenish lost health (**Group decision**). + +* Once the player has destroyed 20 viruses, or lost all health, the end-of-game conditions will be triggered (**Group decision**). +----------------------------------------------------------------------------------------------------------------- \ No newline at end of file