Edited online

kylienencetty 2024-01-27 03:00:47 +00:00
parent 84eae62fd9
commit 9284a675ea
1 changed files with 42 additions and 42 deletions

@ -19,7 +19,7 @@ In your plan, be sure to include the following:
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## **How will you test objects, levels, and games during the development cycle?** ## ## **How will you test objects, levels, and games during the development cycle?** ##
* All features will be tested throughout their development frequently. * All features will be tested throughout their development frequently.
* **Play Test:** Testing that will be done during the preproduction stage, before the release of the alpha (end of week 4). (**Group Decision**) * **Play Test:** Testing that will be done during the preproduction stage, before the release of the alpha (end of week 4). (*Group Decision*)
* Categories of features to be tested are as follows: * Categories of features to be tested are as follows:
* Player Keybinds * Player Keybinds
* Jump Pads * Jump Pads
@ -32,8 +32,8 @@ In your plan, be sure to include the following:
* Scene * Scene
* HUD * HUD
* Crafting Station * Crafting Station
* These categories were made as a **Group Decision**. * These categories were made as a *Group Decision*.
* **Demo:** Testing that will be done before the release of the beta (end of week 5). (**Group Decision**) * **Demo:** Testing that will be done before the release of the beta (end of week 5). (*Group Decision*)
* Categories of features to be tested are as follows: * Categories of features to be tested are as follows:
* Player Keybinds * Player Keybinds
* Acid Pools * Acid Pools
@ -48,19 +48,19 @@ In your plan, be sure to include the following:
* Projectiles * Projectiles
* Viruses * Viruses
* Health Damage * Health Damage
* These categories were made as a **Group Decision**. * These categories were made as a *Group Decision*.
* **Code Release:** Testing that will be done before the final code release (end of week 6). (**Group Decision**) * **Code Release:** Testing that will be done before the final code release (end of week 6). (*Group Decision*)
* Categories of features to be tested are as follows: * Categories of features to be tested are as follows:
* Run all alpha tests again to ensure that bug fixes have not introduced new bugs. * Run all alpha tests again to ensure that bug fixes have not introduced new bugs.
* Run all beta tests again to ensure that bug fixes have not introduced new bugs. * Run all beta tests again to ensure that bug fixes have not introduced new bugs.
* Textures, Materials, and Models. * Textures, Materials, and Models.
* These categories were made as a **Group Decision**. * These categories were made as a *Group Decision*.
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## **What items will be tested? Include a checklist of items to be tested (pass/fail):** ## ## **What items will be tested? Include a checklist of items to be tested (pass/fail):** ##
### **Alpha Test Stage:** ### ### **Alpha Test Stage:** ###
* **Player Keybinds:** (**Joe Rafferty**) * **Player Keybinds:** (*Joe Rafferty*)
* Press W, Player moves forward * Press W, Player moves forward
* Press S, Player moves backward * Press S, Player moves backward
* Press A, Player moves left * Press A, Player moves left
@ -73,60 +73,60 @@ In your plan, be sure to include the following:
* Press TAB, task list toggles * Press TAB, task list toggles
* Press 1, 2, 3 to toggle between ammo types * Press 1, 2, 3 to toggle between ammo types
* Press H to use Health Pickup * Press H to use Health Pickup
* **Jump Pads:** (**Brigitte Rollain**) * **Jump Pads:** (*Brigitte Rollain*)
* Jump Pads launch character into the air. * Jump Pads launch character into the air.
* **Platforms:** (**Daniel Noel**) * **Platforms:** (*Daniel Noel*)
* Player can reach each platform * Player can reach each platform
* **Capillaries:** (**Brigitte Rollain**) * **Capillaries:** (*Brigitte Rollain*)
* Player cannot move through unless crouched * Player cannot move through unless crouched
* Player can move all the way through while crouched * Player can move all the way through while crouched
* **Acid Pools:** (**Brigitte Rollain**) * **Acid Pools:** (*Brigitte Rollain*)
* Ensure collision does not prevent player from entering acid pools * Ensure collision does not prevent player from entering acid pools
* **Hazmat Suit:** (**Jenji Sayre**) * **Hazmat Suit:** (*Jenji Sayre*)
* Item disappears from scene upon pickup * Item disappears from scene upon pickup
* **Health Pickup:** (**Jenji Sayre*) * **Health Pickup:** (*Jenji Sayre*)
* Item disappears from scene upon pickup * Item disappears from scene upon pickup
* **Virus Sample:** (**Jenji Sayre**) * **Virus Sample:** (*Jenji Sayre*)
* Item disappears from scene upon pickup * Item disappears from scene upon pickup
* **Scene:** (**Daniel Noel**) * **Scene:** (*Daniel Noel*)
* All 5 required rooms are in level * All 5 required rooms are in level
* All rooms can be accessed by player * All rooms can be accessed by player
* **HUD:** (**Kylie Nencetty**) * **HUD:** (*Kylie Nencetty*)
* Displays task list, Virus sample icons, Hotbar icons, and Health bar * Displays task list, Virus sample icons, Hotbar icons, and Health bar
* **HUD: Task List:** (**Kylie Nencetty**) * **HUD: Task List:** (*Kylie Nencetty*)
* Updates task list with player progression as expected * Updates task list with player progression as expected
* **HUD: Virus Sample:** (**Kylie Nencetty**) * **HUD: Virus Sample:** (*Kylie Nencetty*)
* Icons are Grey when sample collection is incomplete * Icons are Grey when sample collection is incomplete
* Icons are colored when sample collection is complete * Icons are colored when sample collection is complete
* Icons display a ring around them when vaccine has been created * Icons display a ring around them when vaccine has been created
* **HUD: Hotbar:** (**Joe Rafferty**) * **HUD: Hotbar:** (*Joe Rafferty*)
* Icons are grey if vaccines have not been created * Icons are grey if vaccines have not been created
* Icons are colored when vaccine has been created * Icons are colored when vaccine has been created
* **HUD: Health bar:** (**Joe Rafferty**) * **HUD: Health bar:** (*Joe Rafferty*)
* Changes correctly in relation to health percentage * Changes correctly in relation to health percentage
* **Crafting Station:** (**Joe Rafferty**) * **Crafting Station:** (*Joe Rafferty*)
* Is able to be interacted with * Is able to be interacted with
### **Beta Test Stage:** ### ### **Beta Test Stage:** ###
* **Player Keybinds:** (**Joe Rafferty**) * **Player Keybinds:** (*Joe Rafferty*)
* Press H, Health pickup (Time Permitted Function) * Press H, Health pickup (Time Permitted Function)
* **Acid Pools:** (**Kylie Nencetty**) * **Acid Pools:** (*Kylie Nencetty*)
* Applies damage to player over time * Applies damage to player over time
* **Hazmat Suit:** (**Daniel Noel**) * **Hazmat Suit:** (*Daniel Noel*)
* Reduces damage from virus * Reduces damage from virus
* HUD health bar changes aesthetically after pickup of hazmat suit * HUD health bar changes aesthetically after pickup of hazmat suit
* Player model's arms have a slightly different appearance to signify hazmat suit has been collected * Player model's arms have a slightly different appearance to signify hazmat suit has been collected
* After picking up hazmat suit, HUD receives a slightly darker view to signify that player is now looking through a mask * After picking up hazmat suit, HUD receives a slightly darker view to signify that player is now looking through a mask
* **Health Pickup:** (**Jenji Sayre**) * **Health Pickup:** (*Jenji Sayre*)
* Restores percentage of health upon pick up * Restores percentage of health upon pick up
* **Virus Sample:** (**Joe Rafferty**) * **Virus Sample:** (*Joe Rafferty*)
* Damages player if in close proximity without hazmat suit * Damages player if in close proximity without hazmat suit
* Kills player upon pickup if hazmat suit has not been collected * Kills player upon pickup if hazmat suit has not been collected
* **Information Screen:** (**Kylie Nencetty**) * **Information Screen:** (*Kylie Nencetty*)
* Ensure all tabs are clickable * Ensure all tabs are clickable
* Ensure all tabs switch to intended widget * Ensure all tabs switch to intended widget
* Ensure all tabs meet predetermined design requirements * Ensure all tabs meet predetermined design requirements
* **AI:** (**Joe Rafferty**) * **AI:** (*Joe Rafferty*)
* Viruses are reproducing * Viruses are reproducing
* Virus reproduction type is random * Virus reproduction type is random
* Virus reproduction limit of 20 * Virus reproduction limit of 20
@ -135,46 +135,46 @@ In your plan, be sure to include the following:
* Beta virus moves at slow moving pace * Beta virus moves at slow moving pace
* Gamma virus floats and moves around environment * Gamma virus floats and moves around environment
* Viruses do not clip through environment * Viruses do not clip through environment
* **Crafting Station:** (**Joe Rafferty**) * **Crafting Station:** (*Joe Rafferty*)
* Verify vaccine is created for only viruses of which all samples have been collected. * Verify vaccine is created for only viruses of which all samples have been collected.
* Crafting widget appears on screen (Time Permitted Function) * Crafting widget appears on screen (Time Permitted Function)
* **Craftable Vaccines:** (**Brigitte Rollain**) * **Craftable Vaccines:** (*Brigitte Rollain*)
* Alpha vaccine only destroys Alpha Virus * Alpha vaccine only destroys Alpha Virus
* Beta vaccine only destroys Beta Virus * Beta vaccine only destroys Beta Virus
* Gamma vaccine only destroys Gamma Virus * Gamma vaccine only destroys Gamma Virus
* **End of Game:** (**Kylie Nencetty**) * **End of Game:** (*Kylie Nencetty*)
* First level completed widget appears when all viruses have been eliminated * First level completed widget appears when all viruses have been eliminated
* Game over widget appears when player loses 100% of health * Game over widget appears when player loses 100% of health
* Play Again button resets level (on both widgets) * Play Again button resets level (on both widgets)
* **Projectiles:** (**Daniel Noel**) * **Projectiles:** (*Daniel Noel*)
* Projectile fires as expected (i.e. path, direction, velocity) * Projectile fires as expected (i.e. path, direction, velocity)
* **Viruses:** (**Jenji Sayre**) * **Viruses:** (*Jenji Sayre*)
* Player takes damage within proximity of viruses * Player takes damage within proximity of viruses
* **Health Damage:** (**Jenji Sayre**) * **Health Damage:** (**Jenji Sayre**)
* Upon player taking damage health is reduced * Upon player taking damage health is reduced
### **Code Release Test Stage:** ### ### **Code Release Test Stage:** ###
* **Alpha Tests:** (**Group Decision**) * **Alpha Tests:** (*Group Decision*)
* Run through Alpha tests again * Run through Alpha tests again
* **Beta Tests:** (**Group Decision**) * **Beta Tests:** (*Group Decision*)
* Run through Beta tests again * Run through Beta tests again
* **Textures, Materials, & Models:** (**Jenji Sayre**) * **Textures, Materials, & Models:** (*Jenji Sayre*)
* Ensure all assets are implemented correctly with appropriate textures/materials * Ensure all assets are implemented correctly with appropriate textures/materials
* Ensure aesthetics are displaying as expected * Ensure aesthetics are displaying as expected
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## **How will you update the test plan to reflect changes to the game and design document?** ## ## **How will you update the test plan to reflect changes to the game and design document?** ##
* Updates will be notated in the designated Test Plan Document and the traceability matrix when applicable. (**Group Decision**) * Updates will be notated in the designated Test Plan Document and the traceability matrix when applicable. (*Group Decision*)
* The importance/necessity of any changes or features will be evaluated as a team. (**Group Decision**) * The importance/necessity of any changes or features will be evaluated as a team. (*Group Decision*)
* We will then determine, as a team, which phase any changes need to be implemented and tested. (**Group Decision**) * We will then determine, as a team, which phase any changes need to be implemented and tested. (*Group Decision*)
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## **How will bugs be reported?** ## ## **How will bugs be reported?** ##
* Bugs will be reported using the issue tracker within Bitbucket. (**Group Decision**) * Bugs will be reported using the issue tracker within Bitbucket. (*Group Decision*)
* Within the issue tracker, the bug will be assigned to the appropriate team member to resolve. (**Group Decision**) * Within the issue tracker, the bug will be assigned to the appropriate team member to resolve. (*Group Decision*)
* Once resolved, the assigned team member will change the issue to resolved within the issue tracker. (**Group Decision**) * Once resolved, the assigned team member will change the issue to resolved within the issue tracker. (*Group Decision*)
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