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@ -38,7 +38,7 @@ There was also feedback during this testing phase in which it was pointed out th
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Previous evaluations were wrapped into the code release testing by going through each test case scenario for the alpha and beta releases again. We were sure to test each scenario again, even if it had passed testing in the previous stages. By doing this, we were able to determine that we had introduced new bugs with the implementation of some of our latest features (*Group Decision*). For example, we added a whirling sound to the micro-lab that goes off when the player creates a vaccine (*Joe Rafferty*). However, during testing, we realized that the sound was going into an infinite loop if the player was creating more than one vaccine at a time (*Kylie Nencetty, Jenji Sayre*). The sound would continue to play, and the player would only have one vaccine even though they had brought two or three samples to the machine at once. Before adding the sound, this feature of the game passed testing. Had we not retested this after adding the sound, we would have never found this bug (*Group Decision*). Thankfully, because we retested, we were able to identify and resolve the issue prior to the final code release (*Joe Rafferty*).
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We also found a couple of platforms that were missing textures, which were hard to notice due to the way that the light reflected from the green acid pools (*Kylie Nencetty, Brigitte Rollain*). If we had sped through our testing phase, we could have easily missed this.
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We also found a couple of platforms that were missing textures, which were hard to notice due to the way that the light reflected from the green acid pools (*Kylie Nencetty, Brigitte Rollain*). If we had sped through our testing phase, we could have easily missed these.
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