Edited online

kylienencetty 2024-01-27 02:17:30 +00:00
parent 4f4238967f
commit dcff3c17de
1 changed files with 41 additions and 0 deletions

@ -103,6 +103,47 @@ In your plan, be sure to include the following:
* Changes correctly in relation to health percentage
* **Crafting Station:**
* Is able to be interacted with
### **Beta Test Stage:** ###
* **Information Screen:**
* Ensure all tabs are clickable
* Ensure all tabs switch to intended widget
* Ensure all tabs meet predetermined design requirements
* **AI:**
* Viruses are reproducing
* Virus reproduction type is random
* Virus reproduction limit of 20
* Virus reproduction is time based with random offset
* Alpha virus moves at moderate pace
* Beta virus moves at slow moving pace
* Gamma virus floats and moves around environment
* Viruses do not clip through environment
* **Crafting Station:**
* Verify vaccine is created for only viruses of which all samples have been collected.
* Crafting widget appears on screen (Time Permitted Function)
* **Craftable Vaccines:**
* Alpha vaccine only destroys Alpha Virus
* Beta vaccine only destroys Beta Virus
* Gamma vaccine only destroys Gamma Virus
* **End of Game:**
* First level completed widget appears when all viruses have been eliminated
* Game over widget appears when player loses 100% of health
* Play Again button resets level (on both widgets)
* **Projectiles:**
* Projectile fires as expected (i.e. path, direction, velocity)
* **Viruses:**
* Player takes damage within proximity of viruses
* **Health Damage:**
* Upon player taking damage health is reduced
### **Code Release Test Stage:** ###
* **Alpha Tests:**
* Run through Alpha tests again
* **Beta Tests:**
* Run through Beta tests again
* **Textures, Materials, & Models:**
* Ensure all assets are implemented correctly with appropriate textures/materials
* Ensure aesthetics are displaying as expected
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## **How will you update the test plan to reflect changes to the game and design document?** ##