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@ -103,6 +103,47 @@ In your plan, be sure to include the following:
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* Changes correctly in relation to health percentage
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* **Crafting Station:**
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* Is able to be interacted with
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### **Beta Test Stage:** ###
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* **Information Screen:**
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* Ensure all tabs are clickable
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* Ensure all tabs switch to intended widget
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* Ensure all tabs meet predetermined design requirements
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* **AI:**
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* Viruses are reproducing
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* Virus reproduction type is random
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* Virus reproduction limit of 20
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* Virus reproduction is time based with random offset
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* Alpha virus moves at moderate pace
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* Beta virus moves at slow moving pace
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* Gamma virus floats and moves around environment
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* Viruses do not clip through environment
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* **Crafting Station:**
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* Verify vaccine is created for only viruses of which all samples have been collected.
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* Crafting widget appears on screen (Time Permitted Function)
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* **Craftable Vaccines:**
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* Alpha vaccine only destroys Alpha Virus
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* Beta vaccine only destroys Beta Virus
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* Gamma vaccine only destroys Gamma Virus
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* **End of Game:**
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* First level completed widget appears when all viruses have been eliminated
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* Game over widget appears when player loses 100% of health
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* Play Again button resets level (on both widgets)
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* **Projectiles:**
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* Projectile fires as expected (i.e. path, direction, velocity)
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* **Viruses:**
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* Player takes damage within proximity of viruses
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* **Health Damage:**
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* Upon player taking damage health is reduced
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### **Code Release Test Stage:** ###
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* **Alpha Tests:**
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* Run through Alpha tests again
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* **Beta Tests:**
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* Run through Beta tests again
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* **Textures, Materials, & Models:**
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* Ensure all assets are implemented correctly with appropriate textures/materials
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* Ensure aesthetics are displaying as expected
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-----------------------------------------------------------------------------------------------------------------
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## **How will you update the test plan to reflect changes to the game and design document?** ##
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