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@ -20,7 +20,7 @@ In your plan, be sure to include the following:
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## **How will you test objects, levels, and games during the development cycle?** ##
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## **How will you test objects, levels, and games during the development cycle?** ##
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* All features will be tested throughout their development.
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* All features will be tested throughout their development.
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* **Play Test:** Testing that will be done during the preproduction stage, before the release of the alpha (end of week 4).
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* **Play Test:** Testing that will be done during the preproduction stage, before the release of the alpha (end of week 4).
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Categories of features to be tested are as follows:
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* Categories of features to be tested are as follows:
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* Player Keybinds
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* Player Keybinds
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* Jump Pads
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* Jump Pads
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* Platforms
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* Platforms
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@ -33,7 +33,7 @@ Categories of features to be tested are as follows:
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* HUD
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* HUD
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* Crafting Station
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* Crafting Station
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* **Demo:** Testing that will be done before the release of the beta (end of week 5).
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* **Demo:** Testing that will be done before the release of the beta (end of week 5).
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Categories of features to be tested are as follows:
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* Categories of features to be tested are as follows:
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* Player Keybinds
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* Player Keybinds
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* Acid Pools
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* Acid Pools
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* Hazmat Suit
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* Hazmat Suit
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@ -48,7 +48,7 @@ Categories of features to be tested are as follows:
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* Viruses
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* Viruses
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* Health Damage
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* Health Damage
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* **Code Release:** Testing that will be done before the final code release (end of week 6).
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* **Code Release:** Testing that will be done before the final code release (end of week 6).
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Categories of features to be tested are as follows:
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* Categories of features to be tested are as follows:
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* Run through all alpha tests again to ensure that any bug fixes have not introduced new bugs.
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* Run through all alpha tests again to ensure that any bug fixes have not introduced new bugs.
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* Run through all beta tests again to ensure that any bug fixes have not introduced new bugs.
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* Run through all beta tests again to ensure that any bug fixes have not introduced new bugs.
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* Textures, Materials, and Models.
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* Textures, Materials, and Models.
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