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***Please note:** This is a summary of the discussion that was had at our Module Three Team Project Log meeting. This meeting was held using a Discord voice channel. Group participants were Kylie Nencetty, Daniel Noel, Joe Rafferty, Brigitte Rollain, and Jenji Sayre. Any information that is followed by parentheses and a group member’s name indicates that this person contributed to the idea during the discussion.
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***Please note:** This is a summary of the discussion that was had at our Module Three Team Project Log meeting. This meeting was held using a Discord voice channel. Group participants were Kylie Nencetty, Daniel Noel, Joe Rafferty, Brigitte Rollain, and Jenji Sayre. Any information that is followed by parentheses and a group member’s name indicates that this person contributed to the idea during the discussion.
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## **How will you test objects, levels, and games during the development cycle?** ##
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* All features will be tested throughout their development.
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* **Play Test:** Testing that will be done during the preproduction stage, before the release of the alpha (end of week 4).
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Categories of features to be tested are as follows:
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* Player Keybinds
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* Jump Pads
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* Platforms
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* Capillaries
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* Acid Pools
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* Hazmat Suit
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* Health Pickup
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* Virus Sample
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* Scene
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* HUD
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* Crafting Station
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* **Demo:** Testing that will be done before the release of the beta (end of week 5).
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Categories of features to be tested are as follows:
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* Player Keybinds
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* Acid Pools
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* Hazmat Suit
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* Health Pickup
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* Virus Sample
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* Information Screen
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* AI
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* Crafting Station
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* Craftable Vaccines
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* End of Game Conditions
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* Projectiles
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* Viruses
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* Health Damage
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* **Code Release:** Testing that will be done before the final code release (end of week 6).
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Categories of features to be tested are as follows:
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* Run through all alpha tests again to ensure that any bug fixes have not introduced new bugs.
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* Run through all beta tests again to ensure that any bug fixes have not introduced new bugs.
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* Textures, Materials, and Models.
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