Edited online

kylienencetty 2024-01-25 23:32:28 +00:00
parent 45dd4e33df
commit 070d3d050a
1 changed files with 36 additions and 1 deletions

@ -16,4 +16,39 @@ In your plan, be sure to include the following:
***Please note:** This is a summary of the discussion that was had at our Module Three Team Project Log meeting. This meeting was held using a Discord voice channel. Group participants were Kylie Nencetty, Daniel Noel, Joe Rafferty, Brigitte Rollain, and Jenji Sayre. Any information that is followed by parentheses and a group members name indicates that this person contributed to the idea during the discussion.
-----------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------
## **How will you test objects, levels, and games during the development cycle?** ##
* All features will be tested throughout their development.
* **Play Test:** Testing that will be done during the preproduction stage, before the release of the alpha (end of week 4).
Categories of features to be tested are as follows:
* Player Keybinds
* Jump Pads
* Platforms
* Capillaries
* Acid Pools
* Hazmat Suit
* Health Pickup
* Virus Sample
* Scene
* HUD
* Crafting Station
* **Demo:** Testing that will be done before the release of the beta (end of week 5).
Categories of features to be tested are as follows:
* Player Keybinds
* Acid Pools
* Hazmat Suit
* Health Pickup
* Virus Sample
* Information Screen
* AI
* Crafting Station
* Craftable Vaccines
* End of Game Conditions
* Projectiles
* Viruses
* Health Damage
* **Code Release:** Testing that will be done before the final code release (end of week 6).
Categories of features to be tested are as follows:
* Run through all alpha tests again to ensure that any bug fixes have not introduced new bugs.
* Run through all beta tests again to ensure that any bug fixes have not introduced new bugs.
* Textures, Materials, and Models.