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kylienencetty 2024-01-17 16:44:33 +00:00
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4. Capillaries 4. Capillaries
* Fleshy tunnels that the player will need to crawl through. (**Group decision**). * Fleshy tunnels that the player will need to crawl through. (**Group decision**).
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## Brainstorm on content based on the preferred scenario in the design document: ## **## Brainstorm on content based on the preferred scenario in the design document: ##**
**Theme:** The idea that the group ultimately chose for the theme of this game was inspired by a combination of a playspace in the game Wizard101 (**Jenji Sayre**) and a playspace in Zelda: Ocarina of Time (**Kylie Nencetty**). The game will take place inside a giant creature (**Brigitte Rollain, Jenji Sayre**), possibly a squid (**Jenji Sayre, Daniel Noel**). It was suggested that the landscape be built vertically to create a more interesting and diverse game (**Daniel Noel**). This means that the game could follow a vertical path which would require the player to climb up through it to advance. (**Daniel Noel**). **Theme:** The idea that the group ultimately chose for the theme of this game was inspired by a combination of a playspace in the game Wizard101 (**Jenji Sayre**) and a playspace in Zelda: Ocarina of Time (**Kylie Nencetty**). The game will take place inside a giant creature (**Brigitte Rollain, Jenji Sayre**), possibly a squid (**Jenji Sayre, Daniel Noel**). It was suggested that the landscape be built vertically to create a more interesting and diverse game (**Daniel Noel**). This means that the game could follow a vertical path which would require the player to climb up through it to advance. (**Daniel Noel**).