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@ -18,7 +18,7 @@ In your plan, be sure to include the following:
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## **How will you test objects, levels, and games during the development cycle?** ##
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## **How will you test objects, levels, and games during the development cycle?** ##
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* All features will be tested throughout their development.
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* All features will be tested throughout their development frequently.
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* **Play Test:** Testing that will be done during the preproduction stage, before the release of the alpha (end of week 4).
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* **Play Test:** Testing that will be done during the preproduction stage, before the release of the alpha (end of week 4).
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* Categories of features to be tested are as follows:
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* Categories of features to be tested are as follows:
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* Player Keybinds
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* Player Keybinds
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## **What items will be tested? Include a checklist of items to be tested (pass/fail):** ##
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## **What items will be tested? Include a checklist of items to be tested (pass/fail):** ##
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### **Alpha Test Stage:** ###
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* **Player Keybinds:**
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* Press W, Player moves forward
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* Press S, Player moves backward
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* Press A, Player moves left
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* Press D, Player moves right
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* Press Space, Player jumps
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* Press left CTRL, Player crouches
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* Press ESC, information screen toggles
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* Press E, Interacts with object
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* Press Left Mouse Button, Projectile Fires
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* Press TAB, task list toggles
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* Press 1, 2, 3 to toggle between ammo types
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* Press H to use Health Pickup
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* **Jump Pads:**
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* Jump Pads launch character into the air.
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* **Platforms:**
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* Player can reach each platform
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* **Capillaries:**
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* Player cannot move through unless crouched
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* Player can move all the way through while crouched
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* **Acid Pools:**
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* Ensure collision does not prevent player from entering acid pools
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* **Hazmat Suit:**
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* Item disappears from scene upon pickup
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* **Health Pickup:**
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* Item disappears from scene upon pickup
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* **Virus Sample:**
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* Item disappears from scene upon pickup
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* **Scene:**
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* All 5 required rooms are in level
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* All rooms can be accessed by player
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* **HUD:**
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* Displays task list, Virus sample icons, Hotbar icons, and Health bar
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* **HUD: Task List:**
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* Updates task list with player progression as expected
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* **HUD: Virus Sample:**
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* Icons are Grey when sample collection is incomplete
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* Icons are colored when sample collection is complete
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* Icons display a ring around them when vaccine has been created
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* **HUD: Hotbar:**
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* Icons are grey if vaccines have not been created
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* Icons are colored when vaccine has been created
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* **HUD: Health bar:**
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* Changes correctly in relation to health percentage
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* **Crafting Station:**
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* Is able to be interacted with
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## **How will you update the test plan to reflect changes to the game and design document?** ##
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## **How will you update the test plan to reflect changes to the game and design document?** ##
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