Edited online

kylienencetty 2024-01-27 02:12:40 +00:00
parent 8b8e52328b
commit 4f4238967f
1 changed files with 48 additions and 2 deletions

@ -18,7 +18,7 @@ In your plan, be sure to include the following:
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## **How will you test objects, levels, and games during the development cycle?** ##
* All features will be tested throughout their development.
* All features will be tested throughout their development frequently.
* **Play Test:** Testing that will be done during the preproduction stage, before the release of the alpha (end of week 4).
* Categories of features to be tested are as follows:
* Player Keybinds
@ -56,7 +56,53 @@ In your plan, be sure to include the following:
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## **What items will be tested? Include a checklist of items to be tested (pass/fail):** ##
### **Alpha Test Stage:** ###
* **Player Keybinds:**
* Press W, Player moves forward
* Press S, Player moves backward
* Press A, Player moves left
* Press D, Player moves right
* Press Space, Player jumps
* Press left CTRL, Player crouches
* Press ESC, information screen toggles
* Press E, Interacts with object
* Press Left Mouse Button, Projectile Fires
* Press TAB, task list toggles
* Press 1, 2, 3 to toggle between ammo types
* Press H to use Health Pickup
* **Jump Pads:**
* Jump Pads launch character into the air.
* **Platforms:**
* Player can reach each platform
* **Capillaries:**
* Player cannot move through unless crouched
* Player can move all the way through while crouched
* **Acid Pools:**
* Ensure collision does not prevent player from entering acid pools
* **Hazmat Suit:**
* Item disappears from scene upon pickup
* **Health Pickup:**
* Item disappears from scene upon pickup
* **Virus Sample:**
* Item disappears from scene upon pickup
* **Scene:**
* All 5 required rooms are in level
* All rooms can be accessed by player
* **HUD:**
* Displays task list, Virus sample icons, Hotbar icons, and Health bar
* **HUD: Task List:**
* Updates task list with player progression as expected
* **HUD: Virus Sample:**
* Icons are Grey when sample collection is incomplete
* Icons are colored when sample collection is complete
* Icons display a ring around them when vaccine has been created
* **HUD: Hotbar:**
* Icons are grey if vaccines have not been created
* Icons are colored when vaccine has been created
* **HUD: Health bar:**
* Changes correctly in relation to health percentage
* **Crafting Station:**
* Is able to be interacted with
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## **How will you update the test plan to reflect changes to the game and design document?** ##