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* For example, an objective that says ‘Virus Samples Collected (0/3)’ will update as the player collects the necessary samples to create vaccines (**Brigitte Rollain**).
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* A variation of a game over screen will display depending on end-of-game conditions, such as the player losing all health or completing all objectives (Kylie Nencetty).
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* A variation of a game over screen will display depending on end-of-game conditions, such as the player losing all health or completing all objectives (**Kylie Nencetty**).
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* A mini-map of the environment can be created which shows each room from a top-down point of view (Daniel Noel).
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* A mini-map of the environment can be created which shows each room from a top-down point of view (**Daniel Noel**).
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**Summary of gameplay:**
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* The player will need to collect a sample from each type of virus to create the corresponding vaccine to destroy each type of virus (**Joe Rafferty**).
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* The player will go back to the starting location with each sample where there will be something they can interact with to create vaccines. (**Daniel Noel**).
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* Vaccines can be created one by one; the player does not have to have all the virus samples before creating a vaccine. (**Group decision**).
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* The vaccines will serve as different ammo types for a syringe weapon. This weapon will be used to destroy viruses (**Group decision**).
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* Each ammo type will only be effective against its corresponding virus type.
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* The playspace will start with three viruses, one of each type, and those viruses will begin to reproduce until a maximum of twenty viruses have spawned (**Group decision)**.
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* The player can lose health from acid pools (**Brigitte Rollain**) or when getting too close to a virus (**Group decision**). A health pick-up will be available to replenish lost health (**Group decision**).
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* Once the player has destroyed 20 viruses, or lost all health, the end-of-game conditions will be triggered (**Group decision**).
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